English language edition
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from 29 customer reviews
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America in the 19th century: railroads are booming! Pioneer spirit and vision are everywhere. Everyone wants to be the first to build a railroad network across the country. Each player gets a set of five cities and must build a network (with the help of the other players) to connect all five cities. The first player to connect his five cities wins the round. The others lose points based on how far their unconnected cities are from the network. Who will be the first to connect his cities? Is it Casey, who was the first to build through the mountains to the west? Or Annie, who was the one who best made use of the others' tracks?
<b>Board Games with Scott</b> is a "video blog" about many different types of board games. In each episode, Scott Nicholson presents a different game, explains it, and briefly reviews it. It's a great way to discover new games as well as learn more about games you're curious about. Enjoy!<p><b>Note:</b> <i>Board Games with Scott links will <b>open in a new window</b> and are <b>not</b> hosted by Funagain Games, nor is Funagain Games responsible for their content.</i></p>
Marcel-Andre Casasola Merkle
Players: 2 - 6
Time: 30 minutes
Ages: 8 and up
Weight: 703 grams
All-Time Sales Rank: #73
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
- 1 game board
- 85 tracks
- 35 city cards (in 5 colors)
- 6 start markers (to mark the track networks)
- 6 locomotives (as scoring markers)
- 1 starting player card
- 1 game rules
Average Rating: 4.1 in 29 reviews
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Very light and entertaining, TransAmerica will please even the less experienced gamer. A map of the United States is arranged in a grid of triangles, with cities at some intersections. Each person picks one city card at random from each of five regions, and then places his starting marker at a chosen intersection. Players vie to be the first to connect all their cities by rails that are laid along the sides of the triangles. You can lay two rails on a turn unless you are crossing a mountain or river, in which case you can only lay one rail. To play several rounds, keep score by penalizing the losing players the number of rails by which they're short of their goal. You can connect two rail networks, but would that aid another player more than it would help you? It's a decision to chew-chew on.