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from 14 customer reviews
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The goal is to be the first player to reach the opposite side of the board. Your opponents are putting up fences to block your chances and slow you down! Can you find the shortest route in this game of mazes and madness?
I received this game as a Christmas present along with Tikal and Puerto Rico this winter. I had asked for Tikal and Puerto Rico, but Quoridor was a surprise. I took one look at the directions and decided I would play it a couple of times so I could tell my dad I tried it, but after that it would end up in some little kids bedroom. The directions looked too easy and made me feel that the first person to go would always win. You can do one of two things. Move your piece or put down a wall. Too easy. I opened the box and played against my wife. (I went first). She beat me. What!?!? I couldn't believe it. I took it to school where my students (6-10th grade) could play it during lunch. They absolutely love it. We play before school and as much as I hate to admit it, I lose every now and then.
One thing we did to make it a little more difficult was to take one of the other reviewer's idea and expand just a bit. He suggested to paint the top of the wall green and then bottom red. Now whenever you play a wall you have a chance of moving an already played green wall and moving it anywhere else but changing it to red (where it may no longer move). You need to divide the 20 walls into 2 (or four) groups with the markings on the top. We made 10 black and ten white to distinguish. You may only change your own walls. If you change your opponents walls, the game doesn't work right. It essentially changes your game from Quoridor to Ever-changing Labyrinth! I great change once you feel you have mastered it (which you wont't :-) )
It is definitely worth your money, especially as a teacher of middle or high school students who enjoy playing games. It is short and can fit in a recess or lunch period.
It doesn't compare to Tikal or Puerto Rico (completely different types of games) but it is great for a short thinking game.
I love this game! I've played now about 20 times and still seem baffled by the enormous amount of depth and strategy derived from such a simple premise. On your turn, you can either move your pawn a space or place a wall. First one to the opposite side wins. There, now you know how to play!
The 2-player game is about the most enjoyable abstract strategy game I've ever played and I've played them all from [page scan/se=0548/sf=category/fi=stockin.asc/ml=20](A)balone to (Z)ertz. And it only takes 10-20 minutes for a full game, always leaving us saying 'do we have time for one more?'. The 3- and 4-player games are fairly chaotic with far less strategy involved and turn into a 'gang up on the winner' game. Just like any classic strategy game, this is best played with 2.
I highly recommend it.
This is the best abstract game I have ever played. The rules are so simple, a five-year-old can play it, and both of my five-year-olds do. However, this is a game of pure strategy. There is no element of luck at all--at least not in a two player game.
I frequently play with my children, but the game is made competitive because I give them one or two of my pieces.
I know of no other pure strategy game that can be played competitively by a young child and an adult. But the game is great fun for two (or four) adults also.