WW2: Barbarossa to Berlin
List Price: $55.00
Your Price: $43.95
(Worth 4,395 Funagain Points!)
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WW2: Barbarossa to Berlin covers four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. It is June 22, 1941: Will World War II end in German triumph in Operation Barbarossa or collapse in Berlin? As the world holds its breath, the decisions are all yours.
- 368 full-color die-cut counters
- 1 22x34 inch full-color mapsheet
- 110 Strategy cards
- 2 6-sided dice
- 16-page Rulebook
- 2 Player Aid cards
Average Rating: 4 in 4 reviews
Don't be afraid of this one. It plays in a short period of time (for it's subject matter), and is an even better version of a card-based wargame that PoG was.
This is definitely a classic, and should be purchased by any WWII buff, or someone who wants to be.
You can have fun with BtB out of the box, but if you are a card-shark/grognard you will need to download the latest edition of the rules, which has made some tweaks to help out the Allies.
Upside: cards give this game a lot of fog-of-war, and no two games are going to play the same twice. You can play either side a LOT, not just once, and still be learning things. Where grand-strategic WWII is concerned this one skips the whole Poland-France-Balkans portion of the war and gets to the real meat and potatoes.
Downside: playing time is long. Rulebook has no examples of play or designer notes, you're own your own. Cards are not as simple as PoG, and are disappointing as far as the 'eye candy' aspect is concerned. The map doesn't have the unit setup printed on it (like second edition Pog) which makes setup time longer than need be (unless you can memorize the names of Soviet spaces).
If you've been really impressed with the point to point movement/card driven games by GMT you won't be disappointed by this one. However, it's not as good as Path's of Glory by the same designer but it is still an interesting take on WWII. This game lacks Strategic depth but compensates with plenty of Operational possibilities primarily in Russia.
Racier and Kos are extremely well-respected designers, even well before the recent hits Paths of Glory, Reds (Racier) and Krieg (Kos). Are these two even capable of a bad game?
Not that I can see. This game is very similar to Paths of Glory - card-based, area-map. It's worth playing twice, once as the Allies and once as the Axis.
It's a good game, especially if you like Paths of Glory. I didn't notice anything exceptional about it, which is odd because these designers usually advance wargames with every title they release.
Plus any time they release a solid game where you can re-create World War II in a long day or a short week-end, I'm happy.