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Killer Bunnies and the Quest for the Magic Carrot
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Killer Bunnies and the Quest for the Magic Carrot

Blue Starter Deck plus Yellow Booster Deck

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Ages Players
12+ 2-8

Designer(s): Jeffrey Neil Bellinger

Publisher(s): Playroom Entertainment

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Product Description

Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies.

The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!

Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower?

Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent! It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!

Product Information


  • 165 Large cards (including Blue Starter Deck (001-110) and Yellow Booster Deck (111-165))
  • 36 small cards
  • 6 twelve-sided dice
  • Instructions
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Product Reviews


Average Rating: 3.7 in 33 reviews

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Excellent game with one
February 15, 2012

First off, if you are a die-hard gamer, this game isn't for you because of its "issue", which has been documented repeatedly but bears repeating - the actual winner of the game is determined randomly, not by any measure of strategy or accumulation. As a player who dabbles in all sorts of games, it's understood, but the gameplay of Killer Bunnies is so engaging and entertaining that it still makes for a great game. The game was simple play rules, a wide variety of special cards, it doesn't get bogged down in any phase of the turns, and the game moves quickly. Even playing it 2-player is quick and fun, though with only two players it does slow down some. Overall, an excellent game, and highly recommended. Even though I think it's a near-perfect game, the randomness of the ending keeps it from getting a perfect score.

Killer Bunnies -- Killer Game
October 05, 2009

Lets start with just the main set. Killer Bunnies marries the suprise and limitless combinations of cards inherent in collectible card games with out the costly collecting of cards. Yes, buying all of the exansions has nearly put my wife and I in the poor house... but I can remember all those boxes of Five Rings cards I bought just to get a (gasp) dragon. But what makes this game classic is only partly what happens during play which happens to be a fairly well-balanced mix of strategy and plain old luck, backstabbing and helping, randomness and humor, little nuances and sweeping actions; no, what is really enjoyable is trying to describe the game to non-players.

"Well, I had launched a nuke at them, but it bounced it back at me! Thank goodness I had the Magic Spatula!" Blank stare.

"That cyber bunny got to me! And I was just about to play a rainbow bunny that gave me a bunny run, get two carrots and I *just know* that that one was going to be the magic one!" Advice to enter a mental institution.

Or, my favorite, "My bunny starved right before I could have it eat that large prune danish I was saving. SOOO sad...." Immediate call to the SPCA.

This is a great party game, with fairly simple rules to start off with. Each card adds something to the game, a new rule or new way to use the copious dice, so that every time you play something new seems to come up. Liquid strategies and careful cultivation of relationships(read, flatter until you can nuke 'em), plus uncertainty on who will win until the very end, keeps a high level of interaction and interest throughout the game. I haven't played a game yet when someone though they were left out or targeted, even in a sparse three player game, because the game is balanced to affect all players sometimes when you least expect it.

Overall, this game deserves to be played, and it has been a growing craze stretching beyond my circle of friends to their circle of friends, and a true testament of how fun a game is is how much it is played. It even broke through Settlers of Catan, which, owing to the genius of that game, is quite an accomplishment! To keep the surprise element, this game begs for expansions(and oh, how many of there are), but they really aren't necessary to have fun. If there is one downside, it would be that if you DO get expansions, the deck is impossible to shuffle well; just try shuffling over 700 cards, let alone finding the space to play! In addition, the game does require a fair amount of table space, and sometimes rule disputes get in the way of the fun. As this is easily resolved with a roll of the dice and a wide card table, it is no deterrent. Feed on, fair Flo, feed on...

Fun game
July 28, 2009

Killer bunnies is a fun game that holds the attention of my 10 year old daughter. I also find the game quite entertaining. Although the game is fun I do find some problems with it. Firstly, there are situations in the game that come up that are not explained within the rules. Different combinations of cards cause issues where we need to make up a rule for future games. It is not a big deal, just annoying. Secondly, at times the game can be a bit tedious. Sometime when a bunch of cards come into play it makes the rules a bit tiresome, but not too badly. Overall I would recommend the game for families.

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