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Im Schatten des Sonnenkönigs
 

Im Schatten des Sonnenkönigs


Your Price: $12.95
(Worth 1,295 Funagain Points!)

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Ages Play Time Players
10+ 45 minutes 2-6

Designer(s): Alan R Moon, Aaron Weissblum

Manufacturer(s): Amigo

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Product Description

The players are dukes at the court of King Louis XIV. In the shadow of the Sun King they strive for as much power and gold as possible in the form of cards and chips, which are laid out openly before the players. Each player tries to achieve the card majority in five characteristics. These characteristics can be used to one's own benefit and against the fellow players. In the end the player with the most victory points wins. Victory points are awarded for blue cards, gold chips, and power chips.

Product Information

  • Designer(s): Alan R Moon, Aaron Weissblum

  • Manufacturer(s): Amigo

  • Year: 2002

  • Players: 2 - 6

  • Time: 45 minutes

  • Ages: 10 and up

  • Weight: 255 grams

  • Language Requirements: Game components contain some foreign text, possibly requiring occasional reference to rules translation. An English translation of the rules is provided.

Contents:

  • 67 characteristic cards in five colors (14x blue and green, 13x purple, red, and yellow)
  • 8 auction cards (of 7 types)
  • 4 Gambling Debts special cards
  • 4 Cardinal Mazarin special cards
  • 1 Louis XIV special card
  • 6 rules summary cards
  • 20 gold chips
  • 40 power chips

Product Reviews

 
 
 
 
 

Average Rating: 3.7 in 3 reviews


 
 
 
 
 
Great Improvement On Knights Of The Rainbow
October 21, 2002

Im Schatten des Sonnenkonigs (In The Shadow of the Sun King) is a reworking of Alan Moon and Aaron Weissblum's first game together - Knights of the Rainbow. While I was not a fan of the original (it seemed to be missing something), I do like the new version and the changes that were made to the game quite a bit.

The basic idea of the game and core mechanic has remained the same. Each player is vying for control of five powers, each represented by cards in 5 colors. At the start of a players turn, he can take any actions for each power that he controls via simple majority. Various powers allow players to gain points, force other players to lose points, gain gold, swap cards, etc. Then the player is going to draw 1-3 cards and add oneof the cards he drew to his current holdings. Players win the game either by eliminating his competition or having the most victory points when Louis XIV arrives on the scene the second time through the deck.

The addition to the game really makes it sing and is the something that the original was missing. Alan and Aaron added permanent action cards which are auctioned off. If an action card is turned over during a players turned, it is immediately auctioned off. Players can spend gold, victory points or their cards themselves to win the auction. These cards give the players extra permanent actions they can take at the start of their turn so they are well worth bidding for. But it is very easy to overspend for a card leaving yourself vulnerable to elimination. By the same token, these permanent action cards are too good to let opponents get them for cheap. These cards make the game quite tense and exciting.

Im Schatten des Sonnenkonigs plays quickly and as I already mentioned is tense and exciting. Whether or not you tried Knights of the Rainbow, you would be well served to check out Im Schatten des Sonnenkonigs. The game is a good value and worth a spot in the game closet.

 
 
 
 
 
by Mark U
Fast, Fun, Many Choices!
November 25, 1999

This card game, co-designed by Alan Moon, is highly enjoyable. You are constantly presented with a lot of very fun choices to make. Sure, the hard core card players will call this light fare, but give it 4 stars for the fun factor! Much better than Bohnanza, if you ask me.

Note: this review refers to a different release of this product.
 
 
 
 
 
by Tash
it needed more
January 16, 2000

Basically with this game you have 'abilities' according to how many cards you have in your holding of each colour/type. For example if you have the most red/force cards (you can also tie with another player) you get to use that ability which is in this case; to eliminate 2 of your opponents strength chips. Green/strength cards enable you to gain a strength chip, yellow give you gold. Magic/blue cards enable one to swap a card for another of choice in the deck or throw out a card of your opponents (at the expense of one of your own). There is also 'Misfortune' and 'King's Favour' which come up I think at least 6 times in the deck which cause you to make a choice in eliminating 2 strength chips/2 gold, or lose a card. It's the opposite with king's favour. These affect you depending on if you have honour/purple cards, and 'rainbows'.... There is also an opportunity to buy cards etc etc... Confused now? well there was a desparate need for reference cards which would have saved us the continual re-reading of the rules in order to figure which cards did what!

This game had potential as the concepts, the theme and the game mechanics were quite good... but there are two what I believe to be serious failings:

One is that a person can be knocked out of the game very quickly and left to 'twiddle their thumbs' whilst others continue play.

Two; it is almost totally luck-based contrary to the description on the back of the box. A player who is unfortunate enough to not be able to pick up force cards nor strength is often dead within minutes of starting--depending on how competitive the opponents are.

Oh and another thing; the production of the cards wasn't brilliant; the printing out of line and blurred etc... but as someone pointed out; what do you expect for $10?

Oh and this game doesn't work for two players.

Despite the above I actually don't dislike this game; I just think that you have to choose your opponents carefully and expect a light quick game with limited strategy; I was almost going to say that it would be a good game for kids because of this limited stratgey element but I doubt that their tendency for competitiveness would make it work. (Do boys ever grow up? -oompf- sorry).

Note: this review refers to a different release of this product.

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