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Ages Play Time Players
6+ 15 minutes 2-5

Designer(s): Tamara Jannink, Joris Wiersinga

Manufacturer(s): Splotter Spellen

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Product Description

Alexander, the Great King, will visit the Oracle! Apollo, God of Clairvoyance, help us! Why this is bad? Well, as high priest of the oracle, it is your craft to tell the future. No issues there. But it will be hard to tell only that part of the future that the King wants to hear. Because if the prediction displeases His Majesty, your own future may not look too bright....

In Oraklos, players predict the future by throwing many-colored dice onto the table. By gazing at the resulting pattern, they simultaneously try to find elements of the prediction Alexander wants to hear. The fastest sweet-talking soothsayer wins the game.

Apart from the standard game, Oraklos contains 2 variants. Oraklos Junior, an easy variant, is suited for children from 6 years onwards and children will often beat the adults! Antipodes is a more difficult game, suitable for players from 10 years onwards. All variants take about 15 minutes.

Product Information

  • Designer(s): Tamara Jannink, Joris Wiersinga

  • Manufacturer(s): Splotter Spellen

  • Year: 2002

  • Players: 2 - 5

  • Time: 15 minutes

  • Ages: 6 and up

  • Weight: 276 grams

  • In order to play Oraklos, you will have to provide opaque dice shaker

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).


  • 70 wishcards
  • 54 dice
  • 3 audience tokens
  • a measuring cord
  • rules in English, Dutch and German

Product Reviews


Average Rating: 2 in 1 review

Seriously flawed
May 14, 2004

Depending on the number of players, you might have 20 dice thrown out onto the table, say with 4 of each color. (In fact, using the beginner's rules, this is always the case.) Statistically speaking, about a third of those will have holes facing up, rendering them uneligible for inclusion in a match. That means, on the average, a total of two or three dice of each color will be eligible for a match, with a significant percentage of the resulting quadrilaterals being ineligible because other dice intrude in the pattern.

With our three players, we had nine cards to try to match. With four different casts of the can of dice, we never had a single match, and we were very careful to take our time and prove to ourselves that there were no matches.

With matches this rare, it is hard to feel like there is any point to the game.

Other Resources for Oraklos:

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