Lord of the Fries
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Friedey's never looked so good. Based on the success of the limited-edition color Lord of the Fries, we've decided to convert the original black and white game into a permanent color version. (Hey, it had to happen sometime.) Lord of the Fries Special Edition contains 112 full-color, high-quality playing cards, two new ingredients (Sauce and Veggies) and menus for seven different restaurants. Each restaurant has unique rules and its own customized deck, so even if you're a seasoned Lord of the Fries player there's something new for you.
This special color edition contains the menu from the original game, as well as six new menus and all the extra ingredients they use.
Players: 3 - 8
Time: 45 minutes
Ages: 10 and up
Weight: 170 grams
In order to play Lord of the Fries, you will have to provide one six-sided die and a way to keep score
Language Requirements: This is a domestic item.
- 112 full-color, high-quality playing cards
Average Rating: 3 in 5 reviews
I have to admit this is the first game I have tried in the Friedeys series, and I keep hearing it's not the best. I love the idea of anyone creating a game that would make the basic plot to a Troma Film, and I think zombie fry cooks fits that bill. The gameplay is not bad, and the ability to make half a dozen different decks with different menus can keep this game fresh. A great sence of humor, that can lead to a great time. This game is built for big crowds (the 4-7 area).
This game includes the playing cards, which are about the quality of aviator, but that is still as good, if not better than a lot of games on the market. A big step from the usual 'business' card stock cheapass uses. I think for this price point, it should have come with the one die, but I have dice of my own, so I am not upset about that. This game suggests 1 die, I would suggest you use 2 of different colors, just makes it a bit nicer to cover the roll in one shot. Also 2 of the new menus require chips, or markers of some kind, if you dont have any of those, and don't want to write it on a piece of paper I would just play the other 5 menus. Still a decent product, that will last over a lot of games. This game has one little thing you need to remember....NEVER LOSE THE RULES. If you do, you will need to find the construction of the different decks, and the bonus rules that apply to some resturaunts elsewhere.
EASE OF PLAY:
A very easy game to explain and play. You match the pictures, or pass a card. If you make the menu item, you get to take over the menu (like a game show) and either pick an item, or roll for an item. It all depends on if you want to get cards, or try to pick a menu item that will get cards out of your hand. I have only played the basic menu thus far, but it really was a lot of fun. Within 2 rounds the little bit of strategy that is required can be picked up. Half the fun of this game is reading the titles, and items on the menu, and for some reason these little jokes seem to stay funny for a while. Seeing an order of one fish called a 'cod piece' still amuses me. I also cant wait to order the 'Magna Carta with a side of fries'. 4 of the new menus have new rules, that change the game style a little. I have yet to try any of the new menus yet, but I imagine it will create a slightly different strategy for each menu.
STRATEGY VS LUCK:
Very little strategy, but enough that you can see what happens if you make the wrong decision. At times the wrong decision can cost you quite a few points, but you never really make that mistake more than once or twice. A lot of luck in this game, but that's not always a bad thing, especially in card games. This game is light and fun, and gets more peoples attention than lets say rummy, or spades.
HOUSE RULES OR PERSONAL CHANGES:
This game dosent need too many changes, but is very open to them, I am sorry I dont have a few more games under my belt so I can provide a few changes. However the idea was brought up in my group of adding a pie to the basic deck, so that it wasent a 'one and only' card, I dont know what it will do, but it might be worth a shot.
Not bad cards, fun art, great menu item names, and a quick fun game. This is a top game for the beer and pretzels crowd, or as I like to call it 'the people I perfer to play games with crowd'. The one big observation I have is the bigger the crowd the better, I have played this 3 handed and 6 handed, six was A LOT more fun. As far as quick, stupid, fun card games go, I would rate this a top 10%.
This game has become one of the favorites with my friends. It's pretty easy to follow, and the strategies become obvious after a couple of hands, which make it good for new players, but it's got pretty good replay value.
Also, it's rather fun to loudly announce I Call Chickabunga Conga! on your turn :)
My only real complaint about the game is that the menus are printed on very small strips of paper, and it's tougher than it should be to roll up menu items. A welcome addition would be large menus printed on 8" x 11" sheets.
One note about the two editions. The de-luxe edition is the better one to get if you plan to play it on a gaming-night next to pizza and chips. The cards in the cheaper version are basically grease-sponges. Also, the extra menus in the de-luxe edition are a worthwhile addition, as the menus affect the strategy a bit.
Oh, what fun can be had in the mythical Friedey's fast-food dive. James Ernest seems to have an unusual obsession with the undead, but not so far as to be unhealthy.
The idea behind this game is that you are a zombie working at Friedey's, and you have to fill orders for waiting customers. You have a hand of cards, each of which represents a part of the order (drink, cow meat, bun, and fries makes a Cowabunga Conga). Each time you fill and order, you get points for all the stuff in it. Easy enough.
Each round, you roll the dice to determine what the customer ordered, then you try to put it together from your hand. If you can't, you have to pass a card to another player. There are some other details and a few variations on the Cheapass site which keep the game interesting, but what this essentially means is that the game is poker with always-changing winning hands.
It's a clever game, and fun enough to play, but most of the other Friedey's games are more fun (Particularly Give Me the Brain and The Great Brain Robbery). It's a good value, but there are better games.
My game group really loved Give Me the Brain, so we decided to give this sequel a try. The game revisits the brainless zombies from Friedey's and has them trying to fill hilarious combo orders such as the 'Chickacheezabunga' (chicken meat, cheese and bun) or the 'Teething Vegan' (drink and bun).
Each player has several ingredients in his/her hand like fries, drink, cow meat, or berry pie. The start player for the round either requests or rolls the die to determine a fast food order. The next player either fills the order with cards from their hands (acquiring one point for each ingredient) or, if s/he can't make the order, passes. Then the next player can try and so on until the order is filled. Each time the order goes around the table unfilled, one less ingredient is needed to fill it (the customer is getting impatient and less picky!). Whoever fills the order becomes the next start player and chooses a new order.
The game ends when one player gets rid of their last card. The instructions suggest that as many rounds be played as players. This works well, since the game plays very quickly, and playing repeated hands evens out the luck factor a bit. The small strategy component comes in deciding whether to choose or roll an order. Choosing means you collect cards each time a player passes--helpful if you've only got a handful of buns, but not so good if you're hoping to get rid of your last card and end the game.
Lord of the Fries worked well as a we're-real-tired-and-can't-think-too-much-more gamenight ender. It's brainless fare, but what can you expect from the zombies at Friedey's??
Lord of the Fries is supposed to resemble a contract rummy game like Phase 10 or Ultimate Rummy with the players choosing the contracts for each meld made. Unfortunately, there is usually only one or two obvious choices for the combinations each player will choose based on what they have in their hand. The option to have the meld chosen randomly gives the player more cards but these extras are usually just dead weight by the end of the hand. Worse yet, some cards, especially the dreaded cheese cards, are tough to dispose of and often make several trips around the table as players constantly hand them off to opponents at every opportunity.
Gameplay feels mechanical and there doesn't seem to be much real interaction, planning, or excitement during the game. Scoring seems pretty arbitrary too since players with the most meat cards in their hand usually clean up.
The artwork is beautiful in a ghastly way which explains the more expensive full-color edition Cheapass made later but neither version seems to be worth the money. I can't convince my friends to try this Unhappy Meal of a game.
Ingredient cards feature 10 foods, from Buns to Meats. Deal out the entire deck. The dealer randomly selects the first meal (requiring one to eight ingredients) from the menu. Starting to his left, each player in turn either discards all of the meal's ingredients, scoring their values at game's end, or passes one card to the player on his left.
Whoever completes a meal selects the next meal, or rolls to determine it. If a roll takes place, players not completing a meal that round pass their card to the roller! When the next meal is decided, play passes to the left. Every time play proceeds around the table without completion, one ingredient may be omitted. Win with highest value of ingredients used, after one player has discarded his last card. Order this savory appetizer (or dessert!) for your evening of games.