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Zoom In Stephensons Rocket
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Store:  Strategy Games
Edition:  Stephensons Rocket
Theme:  Train
Genre:  Rail & Network
Format:  Board Games

Stephensons Rocket

original German edition


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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2000

Ages Play Time Players
12+ 60 minutes 2-4

Designer(s): Reiner Knizia

Manufacturer(s): Pegasus Press

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Product Description

In the 1830's, George Stephenson's marvelous new steam locomotive, Rocket, won the competition to pull traffic along the Liverpool and Manchester Railway, the world's first to carry passengers. The Industrial Revolution, with England as its crucible, was in full swing. New goods were being produced and transported to the expanding metropolises. Financial entrepreneurs, the new railway barons, grabbed the opportunity to develop the new railway network.

Stephenson's Rocket gives you the chance to become an early railway baron. You decide where to establish and develop railway lines, where to build your stations and in which industries to invest. Watch out for your competitors as they try to snatch the best routes and trade opportunities from under your nose. Time your play right, and you'll force your opponents to merge their railway lines with yours (to your advantage, of course). Relive the excitement of railway building in the birthplace of the Industrial Revolution - England!

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Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2000

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Pegasus Press

  • Artist(s): Doris Matthaus

  • Year: 1999

  • Players: 2 - 4

  • Time: 60 minutes

  • Ages: 12 and up

  • Weight: 1,360 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews

 
 
 
 
 

Average Rating: 4.4 in 9 reviews


 
 
 
 
 
Well Balanced Game
February 05, 2002

An excellent game that is very well designed.

It a combination of British Rails and Acquire.

Easy to play, easy to set-up, and involves no luck.

As the game draws to a conclusion, it seems that everyone still has a chance to win.

The game is also very elegant: as playable tiles are running out, so are available stocks and resources.

There seems to be exactly the proper amount of each item.

This game has become a regular with my gaming group.

 
 
 
 
 
Knizia Meets Casey Jones, ALL ABOARD!
January 12, 2001

This is the type of Game that shows that game designing is an art. The rules are short, there is very little luck, you can play several games in one night and it's fun. I am a fan of several railway games. I must admit I have greeted the sunrise more than once after an all night Rail Baron session and I enjoy the [page scan/se=0428/sf=category/fi=stockall.asc/ml=20]18XX games. (I also think Union Pacific is one of the best games on the market.) This game is different. It isn't as realist as other railroad games. (On the other hand when I play a wargame I don't need to smell napalm.)

Each game has the feel of a close Acquire match. It has suprising depth for a multi-player format. When you give up shares in the veto round to try to get the train heading for another city you better let your head and not your emotions be in control.

 
 
 
 
 
Multiple options + NO luck = a GREAT strategy game!
October 29, 2000

Knizia has given us another great strategy game, and I concur with the earlier reviews posted here. Not unlike his classic Taj Mahal, the player must contemplate numerous modes of scoring points, and select his/her strategy accordingly. Unlike Taj Mahal, there is absolutely no luck of the draw, or roll of the dice to influence play.

Hard-core railroad devotees may be disappointed in Stephenson's Rocket as a railroad simulation along the lines of the [page scan/se=0428/sf=category/fi=stockall.asc/ml=20]18xx series and the 'crayon rails', but make no mistake about it: This is a wonderful strategy game that will get many playings. I highly recommend it.


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