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The ships of The East India Company bring valuable silk, precious spices, exquisite tea and needed rice from the Far East to Europe. The race around the stormy Cape of Good Hope determines who makes a profit and who takes a loss. The first one back makes the most money. Who will be the fastest? The merchants have to plan ahead to avoid losses -- only three of the five ships will safely reach port in England.
The fastest and most skillful captain wins in this classical trading game with historical background and high-quality components.
- 1 Gameboard
- 5 Ships
- 4 Goods markers
- 2 Special dice
- 50 Moving cards
- 32 Goods cards
- 100 Bank notes
- 1 Score pad