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Give Me the Brain!
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Give Me the Brain!

color edition

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Ages Play Time Players
10+ 30 minutes 3-8

Designer(s): James Ernest

Publisher(s): Cheapass Games, James Ernest Games

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Product Description

Welcome to Friedey's, the fast food restaurant of the damned. You and your zombie co-workers have a lot of work to do, and there's only one brain to pass around.

But don't let that bother you too much.

Working here doesn't usually require it.

This special color edition contains more than 40 new cards and lots of new artwork -- a stunning upgrade for this award-winning game.

Product Information


  • 112 cards
  • rule book
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Mmm... Brains! Out of Stock

Product Reviews


Average Rating: 4.3 in 15 reviews

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Great fun
May 16, 2006

We played a bunch of games of this once it arrived. It's a shame that you need three players to play, but we got our non-gamer friend to play and she really liked it.

The element of being close to winning, trying to create a string of cards makes the game exciting. A good mix of strategy and chance.

Good Filler Game
February 24, 2005

You have to know what you're getting when you buy this game. If you're expecting this to be a mainstay of your game night, you'll probably be disappointed and give it a low rating.

Since one reviewer has already left a terrific summary of the cards and gameplay, I will forgo that to give you my opinion of it. As with the Cheapass zombie series (see Lord of the Fries), this is a funny game, especially at first. As you are all zombies in a fast food restaurant, when it is your turn you are required to do a "job." Since you have two hands, you can do a two-handed job or two single-handed jobs. Some jobs require the brain to do them. Since you're zombies, you might just find a third hand lying around that you can keep so you can do more jobs during your turn. That card is comical, as is the "you can't win" card. This plays as an object in front of you, and you can pass it to another player at the opportune time.

As a previous reviewer noted, this is a typical Cheapass game in that it is also "choppy." Cheapass has a nack for creating games without traditional turn play. In this game (as in Kill Dr. Lucky), your turn might be skipped, and skipped often. I played one game in which I started off the game and got about three turns in a row, then didn't see another turn until the end of the game (the game ends, by the way, when one player runs out of all their cards--a pretty simple game). I personally like this approach of capricious turns, as long as the game plays fast, which Cheapass games do. The drawback, of course, is that when you introduce the game to newcomers, like I did once, if they get skipped a lot they will hate it.

In the end, it is a quick, 5-15 minute game that requires little strategy but is still fun, entertaining, and interactive. It is good as a filler game between those 45-80 minute sessions of Carcassone, Puerto Rico, Bang, or whatever your old reliable might be.

I like this game, but the novelty can wear off.
July 01, 2003

Well this is another game in the Friedys series, where you take the role of a burger slinging zombie, which really is an all-star-A-#1 idea. I have to say this is not my favorite in the series, I like 'Lord of the Fries' more, but this is still a solid game.


In the aviator/bicycle range, they do start to show wear relatively fast, but any deck with white borders will, much better than all cheapass game cardstock. Requires a die, which at this price point it really should include, but we all have dice, so its not that big of a deal.


This is not a hard game to learn, its just choppy, which seems to be a Cheapass trademark. You have two main types of cards. Bid cards, and job cards. You also have the die, which represents 'the brain' all the zombie burger slingers share. The brain starts 'on the floor' in the center of the table, and everyone uses the bid cards to get the brain. The brain can help you do the harder jobs. Some jobs require it, some dont, you can tell by looking at the card. After you have followed the directions on a job card that requires the brain you need to do a skill roll. If you don't make the skill roll, the brain hits the floor, and bidding begins again. If you make the skill roll, you continue, or play moves on, and you get to keep the brain, making everyone else do jobs that dont require the brain.

Each turn you can do 2 hands worth of jobs, since you only have 2 hands. Some of your turns get you 'objects' one thing I find is often you forget you have the objects, and accidently break the rules, so thats something to watch out for. You can also choose to take a loafing turn, and draw a card. The first person to get rid of their hand of cards wins.


Its a card game, it requires some luck. This game is not missing a strategy component, but as I say with all card games, its still going to have a lot of luck involved. However getting ready for what to do with the brain when you get it, how you will prepare when you lose it, and when you need to get it back can be a lot of help.


No real changes, its pretty well thought out, you just need to check the website for some of the really odd situations you can get into when dealing with the last cards, and several players meeting the winning conditions at the same time.


Not a bad game, not my favorite in the series, but I dident have the heart to knock it down to 3 stars since is really is fun, and the art and flavor text are really laugh out loud funny. Not a bad buy at all.

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