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small box edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Atlantis

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Ages Play Time Players
8+ 45-60 minutes 2-4

Designer(s): J Courtland-Smith, C Courtland-Smith

Manufacturer(s): Schmidt Spiele

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Product Description

Fright seizes the inhabitants of Atlantis: the island is going down! Securing yourself a place on one of the boats is an enviable achievement. But even then you're not safe from unpleasant surprises: nasty sea-monsters, sharks and kraken make the sea uncertain. For some island inhabitants, the journey ends before they can get themselves to safety on a coral island...

Product Information

  • Designer(s): J Courtland-Smith, C Courtland-Smith

  • Manufacturer(s): Schmidt Spiele

  • Players: 2 - 4

  • Time: 45 - 60 minutes

  • Ages: 8 and up

  • Weight: 1,208 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English.


  • 1 Game board
  • 1 Spinner
  • 6 Sea monsters
  • 6 Sharks
  • 6 Kraken
  • 6 Dolphins
  • 12 Sailboats
  • 48 Islanders
  • 37 Island pieces

Product Reviews


Average Rating: 3 in 2 reviews

Quick tongue-in-cheek fun
February 09, 2000

This game is quite sought after for good reasons. The Parker Brothers edition (Survive!, 1982) modifies the rules a little bit and cheapens the components considerably: the island pieces and boats are now cardboard cutouts, the sea monsters, sharks and whales (replacing the octopodes) are simple silhouettes. It still is a lot of fun to play, though.

The Canadian Waddington-Sanders edition (Escape from Atlantis, 1987) is more faithful to the European edition, at least as components go. Probably somewhat cheaper overall.

Anyway, on to the game. Time is limited as the island sinks under the waves piece by piece, with an unpredictable sudden end during the sinking of the last portions. You try to save your men, whilst trying to remember which ones are more valuable than others. You are also torn between saving individuals and saving boatloads--which also helps your opponents, so you must judge the marginal advantage... Octopodes flip boats over, sending all the men swimming, sharks eat the swimmers, sea monsters eat swimmers and boats. Lots of action!

by Dom
luck game with cute pieces
December 13, 2000

The game would be better if luck didn't determine the outcome 80% of the time. There's no defense against a player rolling a sea monster to appear, placing it next to your person, and then eating them the next movement phase.

The game could have been more interesting, with more people on a boat and negotiations, etc. But as it stands, a player can play all sorts of tricks like sailing away with an empty boat.

Could have been a 3.

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