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Fluxx is a cool new card game. Fluxx is...
There are 4 kinds of cards in Fluxx:
Our group of gamers loves this game. The genius is the fact that nothing can be accurately predicted. Essentially, you can have plans but if you don't complete them in one turn everything could change before you get another turn. But that is what makes it fun! We can't help but laugh when everyone has ten cards in hand and suddenly a "Play All" hits the table. How do you decide the order you want to play ten cards? Well don't think too hard, by the time it's your turn someone might play a "Hand Limit 0", and all ten cards in your hand will end up in the discard pile.
The aspect that sets this game apart as, perhaps, the best ice-breaker game ever is the late-joiner rule. If you are waiting on someone to join your group you can start playing without them. When they arrive they merely draw three cards and they are already playing. With the ever-changing rules and goals the new-comer has just as much of a chance to win as anyone else. This game is a must-try!
My kids adore this game. They are 8, 12 & 15 and it is something that keeps them all amused. I admit that I didn't understand how to play it right away, but they figured it out and taught me. What makes it so interesting is that each game is different than the one before.
Fluxx is a self-referential game. To start, everyone gets three cards, draws, and plays a card on their turn. That basic rule changes if someone plays a New Rule card. What's the object? You won't know until someone plays a Goal card. Goals and Rules apply to everyone, and supersede those previously played if there is a conflict. There are also Keeper cards, which are refereed to by the Goal cards and played in front of you. To play an Action card, follow its instruction and then discard it. Is this game a paradox? No, but it's certainly unorthodox.