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English language edition

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Product Awards:  

Ages Play Time Players
10+ 30 minutes 2-4

Designer(s): Leo Colovini

Publisher(s): Rio Grande Games, Venice Connection

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Product Description

The game is set in late pre-history, a time of transition -- when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel their lives would be more secure and less arduous if they formed larger groups.

This led to the formation of the first villages. Clans has easy rules, but is very challenging. the players try to distribute their huts so they score often and large numbers. But they must keep their color secret from their opponents...

Product Awards

Games Magazine Awards
Best Abstract Strategy Game, 2004
Spiel des Jahres
Finalist, 2003
Deutscher Spiele Preis
3rd Place, 2003

Product Information


  • 60 huts
  • 5 secret clan cards
  • 5 small scoring discs
  • 12 village chips
  • 1 rules sheet
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Product Reviews


Average Rating: 4.3 in 18 reviews

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Quick and Easy to Learn
January 20, 2010

The rules are really easy to learn and the games just fly by. While not the best game I've ever bought, it definitely keeps getting brought out; usually when everyone is too tired to think for more complex games, but not tired enough to call it quits or before everyone has arrived to pass time. The best mechanic is probably the simple fact hat one color always remains unplayed, but on the board. This keeps everyone guessing who's who and on their toes. Overall a good game.

by Scala
Another Leo Colovini treat!
September 02, 2004

After thinking what a clever game Cartagena is, we were eager to try Clans. We were not disappointed! It has all the ingredients of a great game:

1) Easy to teach (though I had difficulty learning the first time from reading the rules),

2) Quick to play (about 30 minutes),

3) No luck involved - just pure strategy and anticipation,

4) No 2 games the same.

5) Makes you immediately want to play again.

We highly recommend both games!

by Emory
Unique play mechanism
December 07, 2003

I would have rated this 4.5 stars if that were available. (I save 5 stars for games we go crazy over, like Carcasonne, but we haven't precisely gone crazy over Clans...YET.)

One fascinating thing about this game is that, even with two players, you will never know what color the other player is until the end of the game! In fact, a major strategy is to hide which color you are so that your opponent(s) will include your color during village formation, which is the major opportunity for scoring. So your whole experience of this game is different from any others.

I also love games that have a depth and variety of strategies that pop out of a small number of rules, and this is one of those games. I also love games that look unique and beautiful, and Clans is definitely that, when all of the multicolored huts are layed out on the nice board.

This is a game that is easy to overlook, so get it before it goes out of print one day.

Show all 18 reviews >

Other Resources for Clans:

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