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New England
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New England

original German edition

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Product Awards:  

Ages Play Time Players
12+ 60-90 minutes 3-4

Designer(s): Alan R Moon, Aaron Weissblum

Publisher(s): Goldsieber

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Product Description

In 1620 British emigrants traveled to the New World and settled in an area they called New England. In order to survive, they had to quickly build shelter and grow crops.

Players start with a few small plots of land and some development cards. Land tiles are auctioned off to expand existing lots and eventually score victory points. Other cards give players higher income or other bonus options, or they can be kept for victory points.

The player with the most victory points at the end of the game wins.

Product Awards

Games Magazine Awards
Game of the Year, 2004
Deutscher Spiele Preis
8th Place, 2003

Product Information


  • 1 game board
  • 60 land tiles
  • 1 cloth bag
  • 58 development cards
  • 13 Pilgrim tokens
  • 11 barn tokens
  • 10 ship tokens
  • 4 marker tokens
  • 3 victory point cards
  • 1 start player marker
  • 12 start tiles
  • 4 family markers
  • 60 money chips (30 x 1 shilling, 30 x 5 shillings)
  • 1 rule book
  • 1 overview

Product Reviews


Average Rating: 4.1 in 11 reviews

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Your collection is incomplete...
October 03, 2004
Your game collection is incomplete without a copy of this game. New England has been a favorite in my gaming group since I got my copy when it was first released in 2003. There are tough decisions to be made and no lead seems safe in this game. Most games tend to be a nail-biter to the end. Great mechanics and nice flow of play make this one a winner.
Note: this review refers to a different release of this product.
Very Abstract
July 10, 2004

New England is an OK game that doesn't live up to the hype. Forget about the theme, the game is an abstract tile-laying game, with a little extra flavor added by the barns, ships and pilgrims. The auction doesn't lend much to the game, as the group that I played it with found that there isn't much that is make-or-break coming out. Hence, most of the bids selected were straightforward 4-3-2-1, with maybe occasionally the five being chosen. There are some tough decisions that need to be made about when to develop tiles for victory points - do it now for a few points, or hold off for more later but with the possibility of being boxed in, but the most critical phase seems to be the initial tile placement.

Many people seem to either love the game or hate it. To me, it's an OK game, but there are many other games that I'd rather play. I'd say try before you buy.

Note: this review refers to a different release of this product.
Best game design since Acquire, Alan +Aaron's gift to gaming
June 11, 2004

I have alway felt that Acquire was the best multi-player strategy game. I must admit that games such as Tigris & Euphrates and Settlers of Catan have given me some good gaming hours, but Mr. Sackson's boardgame I always saw as a standard to be reached. New England is a simple yet skillful game that is playable, colorful and well produced. Alan Moon has come a long way since the Avalon Hill days. When he teams up with Aaron W. the end results are some of the best in the genre at this time. I was worried that when this game received Games Magazines 'Game of the Year' it would be the kiss of death. Remember Pipeline and Trumpet? This game deserves it's kudos. It will be a mandatory play on the holidays right after a round of Acquire. (Sorry Alan and Aaron, but Sid's masterpiece came first).

Note: this review refers to a different release of this product.

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