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English language edition

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Product Awards:  

Ages Play Time Players
12+ 60-90 minutes 3-5

Designer(s): Reiner Knizia

Publisher(s): Rio Grande Games, Hans im Gluck

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Product Description

Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.

Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards. And always offer appropriate sacrifices to Amun Re. But, will it ever be enough? Whatever happens, a player must always keep his eyes on his goal: the building of eternal pyramids. For when a player loses sight of his goal, he will surely lose the game!

Product Awards

Spiel des Jahres
Nominee, 2003
Deutscher Spiele Preis
1st Place, 2003
International Gamers Awards
Best Strategy Game Nominee, 2003

Product Information


  • 1 game board
  • 66 money cards
  • 39 power cards
  • 15 province cards
  • 30 pyramids
  • 15 building stones
  • 10 player markers
  • builder, farmer, and province markers
  • 5 summary cards
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Product Reviews


Average Rating: 4.3 in 13 reviews

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A few flaws, but enjoyable game.
May 21, 2006

There are a couple minor flaws I wish the designers had thought about before publishing Amun-Re.

1. Power cards and Gold cards have the same graphic on the back of the card. I wish they had taken the time to create different backgrounds for each type of card. Doesn't affect gameplay, but would have been a nice aesthetic feature.

2. No "reference" card to explain what the Power cards do or when you can use them. This really annoyed all of us as we played. We were constantly having to pass around the instruction manual to read what what our power cards do and when they could be played. It would have been great to have had that information on the reference cards each player has. I plan on photocoping and shrinking down the last page of the manual and hand a copy to each of us next time we play.

3. The "reference" card didn't include all the scoring possibilities. You can earn more points than just what is listed on the card.

Overall we enjoyed the game, you can take various approaches to try to gain the most points. Some drawbacks were that we got a little bored while waiting on other players to make their transactions. There is also a lot of convoluted math involved. You get X gold for this, in this certain instance... you get Y gold if you do this... it costs Z gold if you buy this, but if you want this it's N gold. Adding up points is just as cluttered. For people who are terrible with numbers, it was mind-numbing! LOL.

Very Very Good for 5 people!!
February 27, 2006
It´s better if you play with people capable of deciding fast when dealing with numbers. They don´t have to be math masters, because values involded are not high and are much the same along the game. The bidding rules are specially fun because of outbid possiblities. If you really need/want a province you you´ll have to play high. The special thing about playing with 5 people is that all provinces will be available for auction. If you play with less people you may problems to fullfill some objective cards, as far as you may get too many east instead of west provinces, upper nile provinces instead of lower provinces, ... You may have good chances of winning if you abble to track how much money your oponnentes have, becauce you may get Amon-Re´s atention for cheaper price.
January 18, 2006
I played this game last night and it was confusing and boring. Everyone was saying it is a great game. I knew it was supposed to be heavy, but I did not know it was also BORING.

The game felt like a complicated web of solitare. The most fun part was the bidding to see if the water in the Nile would rise or not. Sometimes I did weird things to try and throw people off but they just got mad at me for not making the "right" play. Whatever. I guess I missed the memo about how games not supposed to be fun anymore.

The art was cool. I liked the plastic pyramids. Maybe I'd even like the game a little better next time now that I know what I'm getting into, but I somehow doubt that. So beware if you play this game: it is LONG and BORING and people get mad at you if you try and have fun while playing it.

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