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Store:  Strategy Games
Edition:  Industria
Theme:  Business
Format:  Board Games

Industria

original German edition


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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2004

Ages Play Time Players
10+ 45-60 minutes 3-4

Designer(s): Michael Schacht

Manufacturer(s): Queen

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Product Description

Keeping track of things and intelligent planning make you the most successful industrial magnate! From the brick factory to the robot shop, you steer your dynasty through 5 epochs in this exciting auction game.

Each round another player is the auctioneer and auctions factories. These bring victory points and supply raw materials. The auctioneer has the choice: accept the highest bid and take the money, or take the factory free of charge. But if they choose the latter, then it's the next player's turn.

Place your markers on the gameboard and build your empire. That costs money and raw materials, which are scarce, so it's worth it to manage them well. Connected factories bring valuable bonus points. The possibility of getting additional bonus points makes the game exciting right to the very end.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2004

Product Information

  • Designer(s): Michael Schacht

  • Manufacturer(s): Queen

  • Artist(s): Hans-Jorg Brehm

  • Year: 2003

  • Players: 3 - 4

  • Time: 45 - 60 minutes

  • Ages: 10 and up

  • Weight: 897 grams

  • Language Requirements: Game components contain some foreign text, possibly requiring occasional reference to rules translation. An English translation of the rules is provided.

Contents:

  • 60 industry tiles
  • 80 ownership markers
  • 4 victory point markers
  • 1 gameboard
  • 30 wooden money chips
  • 1 start player marker
  • 1 epoch marker

Product Reviews

 
 
 
 
 

Average Rating: 4.5 in 2 reviews


 
 
 
 
 
Oooo goodie! Taj ra Art!
November 12, 2003

Played this for the first time last night and initial impressions are 'instant classic', we'll have to see how it stands the test of time. Sort of (but not quite) a cross between modern art, taj mahal and ra with superb art work on the board and components.

Played 2 sessions in one sitting ... which says something. Made the usual mistakes in the first game, some rules ommissions too that made some bits a little puzzling, but still had no problems convincing folks to play again.

Top notch. This year's best of Essen?

 
 
 
 
 
by Dr Jay
Construction costs kill you!
March 09, 2004

The maximum of four players tried the game and found it unusual. It requires some bookkeeping, but the game grows on you.

You are faced with three sections of a multi-pictured board. I was given the courage award in our group for trying to master the rules and explain the game. It took our group a little while to figure out the bricklaying plant from the stone works. The board is divided into factories, epochs, and technologies. The scoring track is also shown on the board.

The game started easily with each person receiving four dollars and entitled to one dollar more each phase or turn. All five epochs were to be played with four players, and the players knew they had to ration their cash.

That rationing should have worked, but it didn't. Players bought heavily the factories and epochs, expecting to connect the many white roads and make money. The auctioning part of the phase (part 2)proved the most entertaining during the game.

As the one experienced player in the game taught, we must turn over four tiles (four players) each turn. The English rules are not too clear on this point. You may as the starting player (rotates every turn)take one of the tiles or offer that tile for bid. Only one bid or pass is allowed each turn. Naturally, players grabbed technologies because of their cash value in the game. The auctioning continues until the auctioneer finally chooses a tile for himself or herself. If no one bids on the tile, the auctioneer is forced to take the tile.

All of us thought we were so smart to accumulate all these good factories and technologies. However, the piper comes due. To place the tile on one of the three sections, you must pay the construction cost (part 4 of phase) printed on the tile. That is not all. You must have the resource tiles listed on the construction tile, such as cement and steel, to finish the construction.

Hopelessly, I looked at six tiles in front of me that could not be built because of the construction costs. The money does not flow that easily in the game. Money can be gained from the auctions. The experienced player made money from all of us three and waited for just the right factories, resources, technologies, and epochs.

Resources for different epochs were not easily accumulated. Suddenly, I needed computers and telecommunications, and none were available. Resource tiles can be exchanged for one dollar each, but you may want to hang on to wood, bricks, and cement, for examples.

I built a measly two and three on the technology section; then, another player blocked me from further road connection on the technologies track by building an automobile and rocket for five victory points each. I wanted to build an oil derrick on the factories track, but I woefully lacked the iron and ceramics resource tiles.

Surprisingly, the players' victory points weren't too bad at the end: 21 (two players), 16, and 13.

Definitely, the game requires a replay. The nuances of bidding for what can actually be built remain the highlight of the game. Those connecting roads on the board from one epoch to another have to be watched carefully for the maximum number of the points.

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