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Richelieu
 
 
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Richelieu


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Product Awards:  
Spiel des Jahres
Nominee, 2003

Ages Play Time Players
12+ 30 minutes 2

Designer(s): Michael Schacht

Manufacturer(s): Ravensburger Germany

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Product Description

It is the beginning of the 17th century, and Armand Jean du Plessis -- better known as Cardinal Richelieu -- and Queen Maria of Medici are fighting bitterly for supremacy in France. both want to gain influence over as many parts of the country as possible to reinforce their political position.

The players take on the roles of the two protagonists, trying to outdo each other at every opportunity. But no sooner does one of them have the backing of the majority of a region, than the other manages to achieve the same...

Product Awards

Spiel des Jahres
Nominee, 2003

Product Information

  • Designer(s): Michael Schacht

  • Manufacturer(s): Ravensburger Germany

  • Artist(s): Oliver Freudenreich

  • Year: 2003

  • Players: 2

  • Time: 30 minutes

  • Ages: 12 and up

  • Weight: 205 grams

  • Language Requirements: Game components contain foreign text that does not impact play. Manufacturer's rules are printed in multiple languages (including English).

Contents:

  • 48 playing cards
  • 6 square property markers
  • 14 round disks

Product Reviews

 
 
 
 
 

Average Rating: 3.7 in 3 reviews


 
 
 
 
 
Fine Game For Two
January 16, 2004

Richelieu is a well made, interesting game for two. Despite a previous review, the current Ravensberger version is NOT a poor production game. Rather, the tiles are very nice, colors and symbols all clear and coloful.

I have played this game with several people, all of whom enjoyed it. The rules are simple enough to grasp right away, but as usual with these types of game, how to play the game and win is another matter. The previous review explains the gameplay very well, so I won't repeat it again.

Each turn you are faced with enough choices that it usually means you must take a bit of time to consider things. You can get caught up in over analyzing, but if you know the 'anal-ists' in your group, don't play it with them.

I like the pace of the game, it moves right along, so within 20-30 minutes, you are done. But the game is not light by any means, so you are rewarded with a challenging game easily palyed 2-3 times in little over an hour. I might add, this goes over well with the wife, who enjoys the game in part because it does not drag on.

For those familiar with Web Of Power, this has little to do with that game, other than you are vying for control of the different provinces or regions. Richelieu adds the different tokens you can get, which add a layer of variety so that each game is different.

I liked the game from the first play on. The price is right, you can't really go wrong in getting a copy. 4 stars for a well done 2 player game.

 
 
 
 
 
Fun game. More depth and strategy than one would expect.
July 09, 2003

The game is relatively simple as far as rules go, but the variable set up, and tough choices, make for an interest game with a decent amount of strategic depth for such a simple game.

The play mechanics are simple. Pick one or two cards from either end of the 4 lines of cards (all face up). Then collect more of the 9 colors in the game. Very basic, but a few twists are added, that give the game more depth.

First, the cards have either two shields on them or a shield and symbol. You can take a max of two shields worth of cards during a turn, of the same color. Because of the card mix, you may only have one shield of a given color on a card.

Secondly, the symbols (there are 3 types) besides the shields. These symbols represent 3 additional suites you can collect. Because they are spread out amongst all the colors it leads to another twist. These symbols and colors are what you use to score. If you get more than your opponent of a symbol or shields of a color, then you score as many points as these you picked up and your opponent gets nothing. A tie means NO ONE gets it.

Third, each player is given 3 property chips they can place on a card during their turn. These chips prevent an opponent from grabbing a certain card (and indirectly possibly other cards inside this card in the same line). One can burn one of their property chips to remove an opponent's chip, but they are gone if they do that, and your opponent gets their chip back. They also get a chip back if the grab a card with their chip on it.

Lastly, there are these bonus chips distributed amongst the cards. There are 8, placed faced down in a V pattern on the cards. These chips serve as a bonus symbol or shield of a color (giving one point extra. There are about 14 or so (one for each color, one for each symbol, and 2 get a property chip back), and only 8 are placed out. This gives the game a randomizing factor, and bluff element, and increase the replayability of the game.

All and all I really like this game. What I described above is pretty much the game.

 
 
 
 
 
If you don't have a roll cutter, buy this!
June 05, 2003

For anybody who, like myself, bought the Kardinal und Koenig Kartenspiele and spent hours trying to neatly cut it apart, this rehash of that game is a bit irritating.... Of course, I still like the basic game, but had I paid more attention, I probably wouldn't have bought this one, since I really already had it....

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