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Schicki Micki
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Schicki Micki

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Ages Play Time Players
7+ 20 minutes 2-7

Designer(s): Jacques Zeimet

Manufacturer(s): Zoch

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Product Description

What on earth is Farah Pheasant going to wear to that dratted gala night? The red scarf or the blue one? How will the yellow hat fit in? Red on her beak or pink instead? And what if it rains? The green umbrella? Should she take her pet worm? But then his sister would also want to come! To decide questions of taste like these correctly, you have to be a true aristocrat...

...and what if that upstart chick Flora also wears a blue scarf? And a yellow hat?! That would be a disaster...

Product Information

  • Designer(s): Jacques Zeimet

  • Manufacturer(s): Zoch

  • Artist(s): Doris Matthaus

  • Year: 2003

  • Players: 2 - 7

  • Time: 20 minutes

  • Ages: 7 and up

  • Weight: 198 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).


  • 64 playing cards
  • 4 grab markers
  • instructions

Product Reviews


Average Rating: 5 in 1 review

Absolutely hilarious!
December 11, 2003

In this gorgeously produced little game, players compete to identify matching characteristics on a series of cards. Each round, one player takes the role of card-turner and begins turning up cards one at a time. The cards depict varioius pheasants all dolled up for a party, but importantly, no two pheasants should be admitted wearing similar outfits. So the player's task is to identify matching items as they appear like, for example two pheasants with green scarves. Sounds simple enough, but the cards are sufficiently visually confusing to make it pretty tricky, especially when there are five other players sitting around trying to see the matches first. But that's not all there is to it. When you see different types of matches, you have to respond differently. In other words, if one item matches, you have to call it out. If you're right, you take all the cards turned up this round for a point apiece. But if there are two matching items, you have to snatch one of three precious blue pawns. If the cards are completely identical, you have to grab the singular red pawn. And if a pheasant card comes up with two worms on it, you have to knock on the table. Take the wrong action and you lose points. This game elicited more laughter from my first couple of sessions (all adults) than I ever experienced during a game. It was bad enough to try to see the match, but it was surprisingly tricky to get the right words out of your mouth when you've been staring at all of these different elements of the cards. Many a pawn flew halfway across the room, and several players left with swollen knuckles from knocking too vigorously. A hilarious and exhausting game. Highly recommended for children and/or adults! And heck, if you end up not liking it, it's worth the low price just to have the cute little box it comes in gracing your shelves.

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