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Mare Nostrum
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Mare Nostrum

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Product Awards:  

Ages Play Time Players
12+ 120-180 minutes 3-5

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Product Description

Each player represents a leader of an ancient civilization trying to Build Pyramids, "Wonders of the World" and to draw Heroes to their ranks. These are the ways that truly great civilizations are measured. Players sail the Mediterranean Sea and explore its surrounding lands to find places to build cities and access to different resources (perfume, oil, gold, slaves, etc .). Players build civilization by exploiting these finds. The commodities are used to build cities, wonders and pyramids, or to establish trade routes to the areas where the commodities are produced. Players may also conquer open provinces or even those that are controlled by their opponents. All of the wealth gained in the game is reinvested in construction and improvement of "Wonders" and the recruitment of "Heroes".

The first player to build the Pyramids or recruit 4 Heroes or Build 4 Wonders will be the glorious victor of the greatest civilization in the World!

Product Awards

Deutscher Spiele Preis
7th Place, 2003
International Gamers Awards
Best Strategy Game Nominee, 2003

Product Information

  • Designer(s): Serge Laget

  • Manufacturer(s): Asmodee North America, Eurogames Descartes USA

  • Artist(s): Franck Dion

  • Year: 2003

  • Players: 3 - 5

  • Time: 120 - 180 minutes

  • Ages: 12 and up

  • Weight: 1,665 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.


  • 1 Game Board
  • 144 Cards in full color
  • 5 Sets of Wooden Game Tokens -- each set is composed of:
    • 5 Trireme Figurines
    • 8 Soldier Figurines
    • 8 Fortress Figurines
    • 12 Influence Tokens
  • 58 Cardboard Tokens
  • 8 Dice
  • 5 Player Aid Sheets
  • 1 Quick-start Rule Sheet
  • 1 Rule Book

Product Reviews


Average Rating: 3.7 in 3 reviews

Awesome game!
April 18, 2003

I love this game. It pushed all my buttons. It's like a slimmed down version of Civilization. Easy to learn, plays fast and is very challenging to play. Each country has it's own strengths weaknesses.

We've found that Greece can indeed win (and has). But it takes team work. (Form an alliance with Carthage for example to put some pressure on Rome by moving into the Med. Sea early in the game.)

I think that's one of the strengths of the game. Each country has to decide the best strategy for ultimate victory. I've played each country so far and it's amazing how much you have to change your approach.

I would have given this game five stars but I do have two beefs with the game. At least three of the commodity cards/symbols use similar artwork. Very confusing!!! (although after some experience with the game it becomes easier to tell them apart). I can't tell you how many times I drew wine cards when I meant to draw Olive Oil.

My only problem with the game is the enormous amount of resource cards each player has to collect each turn only to turn IMMEDIATELY around and begin discarding them back to their appropriate stacks as they are spent. (with twelve different stacks of rescource cards this can be burdensome).

But these are minor complaints. I expect this game to get LOTS of playtime at my table.

by Noel
Quick Civilization
March 24, 2003

I quite enjoyed this game, and while I won't get into the game mechanics, the game was fast paced with lots of choices.

This is a war game...those who expect no conflict are fooling themselves. If one player is allowed to get too far ahead then it will take a concerted effort to unseat him.

I am rating it at just barely 4 stars...however I couldn't give it 3 because I can see a great potential as players know the game more.

Great game... with only one big flaw
April 01, 2003

If you are Greece, you cannot win.

Greece has great naval units (and cheap). These do them no good. No matter when Greece goes during the combat phase, Italy always gets to create one ship and several legions (cheaper than everyone else). He gets to ferry them across the Adriatic sea un-contested every turn, even with Greek fleets there because the rules do not allow for interception when the Italian player moves his boat off land into the sea.

It has been suggested that the Advanced Rules would help Greece, but that is only the case against everyone else. Italy always can invade and Greece will always fall when they do.

I think this game could be a 4 or 5 star game with a fix to this one flaw.

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