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Mystery of the Abbey
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Mystery of the Abbey

includes The Pilgrims' Chronicles expansion

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Ages Play Time Players
8+ 60-90 minutes 3-6

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Product Description

The Abbot is frightened. The normally peaceful Abbey of Sainte-Pierre has been in turmoil for days over the mysterious disappearance of a young novice. All clues point to foul play and suspicions run high among the congregation's monks. The Abbot has called on several renowned detectives to solve this mystery. Who will be the first to identify and confront the culprit? Only those who carefully examine the clues in the Abbeys darkest corners can solve this vexing riddle.

Mystery of the Abbey is 'the thinking person's Clue' -- a new kind of whodunit boardgame, set in a medieval French Abbey. Players must solve the crime by moving through the beautifully illustrated Abbey board, searching for clues, questioning the other monks and using their intuition to uncover the truth.

The reprint of this game includes a new 12-card expansion pack called The Pilgrims' Chronicles.

Product Information


  • 1 Board game
  • 6 monk miniatures
  • 6 deduction notebooks
  • 90 illustrated cards
  • pad of suspect sheets
  • 3 wooden monk dice
  • 1 mass bell
  • 1 12-card expansion pack
  • rules
  • 1 Days of Wonder WebCard
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Product Reviews


Average Rating: 4.2 in 13 reviews

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by M.Thomas Paul
A Former Novice Even thinks it's Great!
April 19, 2009

Mystery of The Abbey

Designers: Bruno Faidutti & Serge Laget
Publisher: Days of Wonder
Year: 2003, (Previously published in 1996)
Players: 3-6
Ages: 8 and over.
Playing Time: 1-2 Hours (Depending on number of players).


As typical of Days of Wonder Products everything in top notch. A stunning game board showing a birdseye view of an abbey or monastery is the first thing you notice. Illustrated cards, colorful resin monks, wooden monk dice, a metal bell to ring for mass and colorful note sheets and info folder with much information at everyone's fingertips. The rulebook is one of the best for explaining the game and getting people started.


There are three religious order living in this Abbey (Which actually took place in France when King Phillip confiscated property of religious orders, but that's another story.) Each suspect has different characteristics such as being a brother, a novice, or a father.They may be hooded or unhooded, bearded or clean shaven, fat or skinny. They may be a Benedictine, a Fransican, or a Templar. You gather information by going to cells of other monks and looking at their card. Going to parlour to look at cards put aside. Event cards often place cards on a bride or in various places in the Abbey to be stumbled on.

When you end your turn in the same room as another monk you may ask them a question. The type of questions is explained in the rulebook, but this is where the game really shines. The monks may declare grand silence or answer the question, in which case you are open to answer a question. You must be truthful in these answers. In that all will hear the answers you must be careful. It's one of the greatest parts of this game.

You can go to the library once to get a card that gives you a good advantage, but only if you hold the least cards in hand. Having a card taken early can therefore be a mixed "blessing". You may go to the abbot and make a revelation of one characteristic of the murderer. You score two victory points at the end of the game if you are right. You only lose one if you are wrong. This gives an incentive to mislead others by giving a false revelation. You may also make an accusation which if right ends the game and scores victory points. If wrong sends you to the chapel for penance. The game continues you lose victory points and a turn.

My Outlook on the Game:

I know Days of Wonder listed the rooms in Latin so they could use the same board for all languages, but in that these were the way we referred to each room when I went through the seminary it brought a cold chill down my spine. (I decided against life in the religious order and I am presently married and working in the community, but my memories of this lifestyle persist,) Played with the right people this is an excellent game that can really be a blast. I recently acquired this game in a trade on BGG and it has been played several times since it's arrival.Each game so far has been a lot of fun.

I can see how one individual who doesn't understand the rules or isn't into it can bring this game down. On the other hand, few games are fun with such people so they should probably be given a beer and directed to the HDTV set while you play anyway.

Another comment, I am a fan of Clue and Sleuth, This game puts both classics to absolute shame. Much more theme, much more skill and much more interaction. Should be in every gamer's library.

Plenty of Mystery to keep you interested!
March 29, 2009

I like this game. The more I play it the better I get and the more strategy I realize it possesses.

I like how even when it is not your turn, you can gain information by listening to other people's questions and answers. It is fun to take the vow of silence and not answer people's questions when you know it is going to frustrate them. If you like games like clue and guess who you will probably like this game as it improves both of those games to an adult level.

It was dumb!
November 20, 2008

I was very excited to play the game when we were reading the instruction. To me it sounded like a more intense, grown up version of clue. Unfortunately playing was terrible. You can never move very far in a round before you have to start go back to the beginning room and then by trading cards so much you can't tell if the person you are asking about is somebody new or the card you had before.

We played two games of it just to be sure, but we all hated it. Thankfully we only rented the game.

Show all 13 reviews >

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