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Duel of Ages: Vast Horizons
List Price: $34.99
Your Price: $29.95
(Worth 2,995 Funagain Points!)
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from 3 customer reviews
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This massive map expansion includes 21 all-new platters and 18 keys. Unless you plan to tile your floors with the game, Vast Horizons should keep you happy for some time to come...
- 21 platters
- 18 keys
Average Rating: 3.3 in 3 reviews
A previous reviewer wondered what type of game this is intended to be. It's a tactical strategy game. For all the flavor, it boils down to squad level tactics, but with a good portion of the goal not being to kill the enemy, but to out maneuver them to certain objectives (the labyrinths). A good system, but not for everyone.
If you like the original, this is a pretty critical expansion as it gives you much more flexibility in tailoring the setup to your strengths of your team. I won't give it 5 stars though simply because it's nothing but map boards.
This review won't follow my typical review style. That is because the expansions of Duel of Ages Sets 3-7 are very small, and only add a few rule changes and some new components.
Duel of Ages Set 3 is the simplest of all. It's components are simple - 21 new platters and 18 new keys. So what is there to say about it?
Well for one, my recommendation is that if you own Duel of Ages, pick this up - you won't be wanting for terrain for a long time!
Terrain boards that come with the set include: Parking Space, Painted Desert, Skim Mine, Impact, Tombstone, the Alamo, Back Lot, Par 4, Monument, Starport, and more! One of the best new features of the set is the new terrain pictures. The woods, swamp, and rough all act the same as the original set - but have different graphics for the colonial, modern, and future boards. My personal favorite is the rough terrain for the modern era - a parking lot.
The set comes with rules on how to set up the game with all these new platters and keys. It also includes rules for no team bases (a rule I'll NEVER use - I love the team bases). Then there is a weapon bonus for a character of an era, using a weapon from that era, on terrain of that era. It happens rarely in the game - but it does happen.
The last addition to the game are rules for the jump pad. The jump pad is a hex that transports characters in a random direction, ignoring terrain. It's an interesting addition to the game, but certainly not necessary.
Having all this terrain makes every map different. There are now hundred of thousands of combinations (maybe more - I don't have a calculator on me at the moment.) This is not to say that die hard fans won't ever want more. However, a normal gamer will be completely satisfied. So my rating for this expansion is a thumbs up! If you can only afford one expansion - get Intensity. After that, I'd probably pick up one of the smaller ones, myself. But once you need more terrain - this is the ultimate expansion for that!
I keep trying out expansions in the hope that something will save this system, but there's not much of a game here and what there is is both bizarre and fails to live up to the expectations raised by the apparently (see below) cool graphics and the hype on the game's website.
I'm really not sure what the audience for this game is supposed to be. Certainly not 'German' gamers; certainly not recreational family gamers; and certainly not serous thinking gamers. I'm left thinking that this is aimed at people who just want something cool and game-like to collect, but even here it fails: the graphics (for all the hype, and claims of the creators to being graphic designers) are terrible stock CG stuff, weirdly colored and shaded (a real problem on the gameboard), and outright confusing during game play. The basic game has very little of interest, but I wanted to like this game so much that I ended up getting the entire package in the hope that the expansions would rescue the system from its dull beginnings, but to no avail -- the expansions joist add complexity without improving the game at all.