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Duel of Ages: Royal Tournament
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Store:  Strategy Games
Series:  Duel of Ages
Theme:  Science Fiction, Fighting
Format:  Expansions, Books

Duel of Ages: Royal Tournament

set 4

List Price: $19.99
Your Price: $14.95
(25% savings!)
(Worth 1,495 Funagain Points!)

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Ages Play Time Players
12+ 60-180 minutes 2-16

Manufacturer(s): Venatic

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To play this game, you must have:
Duel of Ages: Worldspanner
set 1 Funagain Games does not stock this edition of this title, usually because it's out of print.

Product Description

The Royal Tournament calls you to daring feats. Prepare to challenge at the jousts, in the skirmish fields and on the archery range. Feast everyone else under the table, or regale the court with epic tales. Great deeds will win new allies...

Product Information

  • Manufacturer(s): Venatic

  • Year: 2002

  • Players: 2 - 16

  • Time: 60 - 180 minutes

  • Ages: 12 and up

  • Weight: 269 grams


  • 20 characters
  • 52 equipment items
  • 40 die-cut counters
  • 1 PAKIT key

Product Reviews


Average Rating: 3.5 in 2 reviews

Easy-to-play expansion!
June 11, 2003

This will be a short review, as Duel of Ages Set 4 - Royal Tournmanet, is a small expansion. But that doesn't mean there is not a lot included with it. In writing this review, I assume the reader already knows how to play the basic Duel of Ages game.

No new terrain is added, with the exception of one key, the Royal Tournament. This is an unusual adventure key in that there are no walls, and all the spaces are clear. There are six events on the tournament: a green react challenge (jousting), a green melee challenge (skirmish), a green strength challenge (feasting), a green throw challenge (archery), a chivalry challenge(giving a bonus to honorable characters and the reverse to dishonorable ones), and a royal court challenge (giving a bonus to respected characters and a negative bonus to disrespected folk). If an event is won (challenge passed) a team marker is placed on that event. If all 6 events are won by one team, that team gets a new character, a card for that character, and a card for the team vault. At the end of the game, the team with the most markers on the tournament events wins a victory point.

The Royal tournament is by far the easiest adventure key to use, as there are no walls so it can be entered from any direction (depending on terrain). You can also pick which challenge you wish to attempt, rather than take the next one available.

This expansion also adds flight, which is a major advantage for characters who have is, and a slight disadvantage. The advantage is that flyers ignore all terrain. The disadvantage is that they are quit easy to fire at.

Several new characters come with the game. Here is a rundown of who's included.

Amelia Pike, the mole - The enemy may not hit her unless she first hits them. Also, she can steal cards. A very annoying enemy for your opponent.

Camden Drake, the engineer - A pathetic fighter, but can do wonders with non-living creatures. His huge advantage is setting up sentinels for a free action.

Cayriss, the Saurian - One of the nastiest brutes in the game, it can also use it's tail to attack a second enemy.

Ironhead McCray, the boxer - Not only is Ironhead excellent in melee - he takes less damage than most characters from natural melee attacks.

Jack Hammer, the Lone Wolf - Jack has very good stats, and can move and shoot. His disadvantage is that he's not a team player - won't trade with his teammates.

Joe Tascoe, the Trailer Park Hero - Joe is very hard to hit, and also has a time portal which lets him warp around the map. He's an okay character.

Kiri Silvertip, the Winged Warrior Maid - Good with swords, great with bows, she can fly as long as she's healthy and travelling light.

Koguryo, the artsmaster - Koguryo is a superb fighter, just won't use melee weapons, but is good with bows. I haven't found this to be that big of a disadvantage - Koguryo is one of my favorite characters.

Little Shaun, the Ironman - The only colonial character who has a decent chance in hand to hand fighting, without weapons, Shaun has the ability to crush enemies if he rolls an Amaze.

Marley Kenyon, the Gadget Master - Gets to draw lots of cards and share them with his friends. However his stats are pretty poor, so you have to guard him carefully.

Misty Corona, the Space Cadet - Her stats aren't great - but she can fly! So she's fun to maneuver all over the board.

Raygun Roger, the Gallant Space Hero - Can you say Buck Rogers? Raygun has average stats, but has 4 special abilities he can use once a game. I find him just okay, myself.

Roaringrock, the Beast king - He can control living creatures, and steal them from others. He's also an okay fighter.

Ryan, the Investigator - His stats are nothing to die for, but he can reroll doubles (1/6 of your rolls). That makes him incredibly useful.

Sir Bodkin the Prudent, the Coward - He runs after taking one damage. This can be sometimes good, sometimes bad. He also has a 6 hitpoints, and can carry unlimited cards, so he can be helpful as a delivery boy.

Santiago Robusto, the Honcho - He has an obscene amount of hitpoints (18), and can hold and shoot up to 6 guns! He's pretty easy to hurt, however, so he's not too powerful. Still, he's quite useful.

Stephen Decatur, the Swashbuckler - A great fighter with the sword, he also can move quickly through water. One of my favorite characters in the game. Give him a good weapon, and he's great!

Tanner, the Renegade - A good shot, but his glory comes in being able to shoot and move. I'm not overly impressed by him, but he does have his uses.

Thump, the Giant - A very strong, powerful character who has a natural throw attack. Very strong and very scary to the opponents!

Venya, the Android - Great stats, and immune to mental abilities - you'll find that Venya is good at taking out those annoying folk who like to mind control your team.

There are also more equipment cards with the game, with some real gems. My favorite is the Implosion rod, which can halve an enemies hit points. There are enough other equipment cards to make you happy and give more variety, also.

So, if you want an easy to play expansion, with some great characters, I highly recommend this expansion!

by Roy L.
A Slight Improvement to a Terrible System
July 24, 2004

Finally a slight improvemnt! I keep trying out expansions in the hope that something will save this system, and here, at last is a ray of hope. Still there's not much of a game here and what there is is both bizarre and fails to live up to the expectations raised by the apparently (see below) cool graphics and the hype on the game's website.

As I've said before, I'm really not sure what the audience for this game is supposed to be. Certainly not 'German' gamers; certainly not recreational family gamers; and certainly not serous thinking gamers. I'm left thinking that this is aimed at people who just want something cool and game-like to collect, but even here it fails: the graphics (for all the hype, and claims of the creators to being graphic designers) are terrible stock CG stuff, weirdly colored and shaded (a real problem on the gameboard), and outright confusing during game play. The basic game has very little of interest, but I wanted to like this game so much that I ended up getting the entire package in the hope that the expansions would rescue the system from its dull beginnings, but to no avail -- the expansions just add complexity without improving the game at all.

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