Duel of Ages: Ruins of Cany XII
List Price: $19.99
Your Price: $14.95
(Worth 1,495 Funagain Points!)
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Ancient alien ruins for the taking... if one has the skill, courage and cunning. For the alien installation is not entirely dead and more than able to defend itself. Claw your way into the Outpost, Dead City, and to the ultimate find -- the Planetary Intellect.
Players: 2 - 16
Time: 60 - 180 minutes
Ages: 12 and up
Weight: 269 grams
- 20 characters
- 52 equipment items
- 40 die-cut counters
- 1 PAKIT key
Average Rating: 4 in 1 review
((This review assumes you already know how to play Duel of Ages: Set One, Worldspanner.)
The new key added with this set is Cany XII. This key is almost an exact replica of the Lith Alliance (Set 2), with some major differences. Twice on the adventure path, a character may move the marker off the path into the Outpost of Dead City. These are extremely helpful in that they give the character cards, as well as putting cards in their vault. The problem is that they make the adventure path longer. So will you choose to take the extra cards and move slower, or skip these spots and move more quickly. All test in Cany XII are yellow tests, which are quite hard, but if they are all passed, a new character with 3 cards joins that team, as well as giving 3 more cards to the vault of that team. Also, as with all adventure keys, the team whose marker is farthest along on the path gains one victory point at the end of the game.
There is only one new rule with this set - minimum ranges. Some of the more powerful, bigger guns have both a minimum and maximum range.
Even though the rule change and the new adventure key are nothing to die for, the characters in this set are some of the best in the game. Here they are listed, with short comments on each.
Blackbeard, the Pirate - A mediocre character who is decent with guns and can move through water. Nothing to cheer about.
Bog Haunt, the Amphibian - Not a great fighter, but can fight and move through swamp and water quite well. Not my cup of tea, but has its uses.
Boolean, the Hacker - His stats aren't too keen, but he has a pile of special abilities. Used well, he could win the game for the team he's on.
Corporal Janus, the Bug Hunter - He's an okay fighter, and when fighting future characters or creatures, he is a great fighter.
Dr. Hume, the Invisible Man - Not very good at what he does, but the one of the hardest men to hit in the entire game. Good for sneaking into enemy territory.
Dunabi, the Wild Man - Dunabi is a superb fighter, and does quite well despite his horrible armor. His disadvantage is that he cannot use armor, or nonliving creatures or vehicles. I don't think he needs them.
Eliot Ness, the Detective - Another boring character for me. His stats are okay, his ability to not be banished is okay. I would use him, but would hope to get some good cards or he's not much use.
Erin Shrike, the Explorer - Don't use this chap in hand to hand combat. But give him a gun, and he can hit pretty much anything. A great shooting character.
Fen Lin, the Kung Fu Master - A superb fighter, very similar to Koguryo, he can kick the tail of every opponent in his space. One of my favorite characters.
Nerve Puppet, the Parasite - An okay fighter, but if the alien takes a character out, that character is revived and fights on the Puppet's side. A very evil and dangerous alien, indeed.
Paradox, the Bizarre - The strangest character in the game, Paradox reverses the stats of all those near him. He makes good characters bad, and bad characters good. If used strategically, can ruin the opponent's day. But if you don't watch it, he can ruin your day. Use carefully.
Perry Owens, the Bounty Hunter - Perry has good stats, and he is good with almost any weapon. An excellent character who can use almost any equipment, Perry is one of my favorite two characters in the game!
Rider-of-Comets, the Adept - And here is my other favorite character! Rider is a great fighter, and can cause opponents around him to miss with his Mind Jolts.
Robin Hood, the Woodsman - An ordinary character, unless you give him a bow. Then he's great.
Smoke, the Infiltrator - Smoke is a good character, and on a map with buildings, he's impossible to catch. A very good mover to have on your team.
Syriach, the Warrior Race - Syriach is almost as dangerous as the Bladed Terror without weapons. But he can use weapons. Too bad he's not that good on adventures. But with his killing power, who cares?
The Weinstein Brothers, the Tinkerers - They can make weapons better (or blow them up). However, they can also take a good amount of damage. Very useful to have on your side.
Wilder, the Guerilla - A fairly good shot, he can move and shoot, and can avoid a lot of shots himself. Give him a gun, and he's great. Without one, he's not quite so hot.
William Wallace, the Inspiring Leader - He is a must for this type of game. He's a good fighter himself, but he makes everybody around him fight better. If you draw him for your team, be thankful!
Wintercreak, the Tree Creature - A massively powerful fellow, who can rip apart almost anyone. But he's SLOW, so slow he's not good for anything except guarding stuff. Still useful, just not as much.
A lot of good equipment comes with this set. Some of the most powerful guns are included, as well as the necessary Anti-Cube.
So if you get this set, do it for the characters - some of them are too good to pass up. And the Ruins are a nice addition to the game, just not anything spectacular.