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Safari Jack is a pleasant little game about exploring, discovering, and killing things. Start at your base camp and explore the wilds of something vaguely like Africa, scoring points for the animals you track down and kill. Or, if you prefer, the animals you track down and harmlessly photograph for a respected nature journal, and then kill them.
For a quick, fun tile-laying game with a great theme, high replayability, and a great injection of humor, you really can't go wrong with Safari Jack. Players vie to bag the most exotic animals by venturing into an African lanscape that they build (or 'discover') as they go along. Each animal has a specific point value, and the first player to reach a pre-set point limit wins. There are some great game mechanics, like being able to bump another player to almost anywhere in the playing field just by landing on them on your turn.
What probably makes this game so fun to play, however, are the animals that you're trying to bag in the jungle. They range from cave-dwelling bats called 'Common Snids', a river-inhabiting jellyfish-like creature called the 'Reiner's Eddled Kikableet', and, my personal favorite, a cavern-prowling dinosaur-like lizard called the 'Ankis Twizz'. Naturally, these are all completely bogus animals, but they almost always elicit grins from the players.
As a light 'filler' game, or as just a quick game to play just for the fun of it, Safari Jack succeeds on every level. It's my gaming group's personal favorite Cheapass Game, and it's definitely worth the minute price.
'Safari Jack' immediately wins on one level just because is uses the phrase 'bust a cap in a rutting rhinocerous' in the instructions. But clever phrases aside, this is a nifty little game. The basic thrust of it is that the players are big game hunters, trying to bag various wild animals. Animals are worth points & the person with the most points at the end wins. What makes this more interesting is that players build the board (consisting of terrain and animals) as they go along, out of cards in their hands. Because you can only move one space in a normal turn, you're constantly faced with dilemmas over whether to place the 4-point animal and hope your opponent doesn't pull something sneaky, or wait until you're guaranteed to get it yourself. Of course, with all the extra movement cards tossed into the deck, nothing's really guaranteed, which makes this even more fun.
(This review probably made the game sound fairly complicated, but it isn't. You can learn it in under 10 minutes, tops.)
The only reason I gave this a four instead of a five is that the cards are... well, cheap. They tend to stick together if you're not careful. But this is a small thing when you consider the price.
So, if you're looking for an easy-to-learn, fairly quick game that provides you with lots of critical decision-making, Safari Jack is a great, inexpensive choice.