List Price: $79.95
Your Price: $71.96
(Worth 7,196 Funagain Points!)
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from 26 customer reviews
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The tension mounts. It's just a few moments before the race begins! The drivers are held ready, their concentration is at maximum, their gestures are sure and precise. They are alone in their machines, and will emerge only after three laps at full speed. Finally, the starting signal lights up, and the race is on!
From the outset, you have to weave, jostle, accelerate, slow down, and choose the best trajectories. Only the most skillful will manage to avoid running off the track! Then, you're at the final straightaway. At the finish line is the checkered flag, synonymous with victory. Your hands tremble and become moist. There is no room for error -- victory is at hand for the future champion of PitchCar!
PitchCar is at the same time a game of dexterity and a game of racecars. Superbly manufactured, this wooden game -- made up of 16 portions of circuit: 10 curves and 6 straight lines -- lets you to construct ten different circuits over 12 feet long. Choose one of the 8 cars, build your circuit and flick your finger to propel your racing car. Follow the best trajectories by using the guardrails, but watch out because your opponents are gunning for you. Entertaining and family oriented, PitchCar will enchant players of all ages.
Important note to owners of Carabande: PitchCar is NOT compatible with Carabande. There is a slight difference in track thickness between the two; and contrary to popular belief, the jigsaw-cut ends of the PitchCar track segments which attach one track segment to the next do NOT match with those in Carabande.
- 8 racecars
- 16 guard rails
- 6 straightaways
- 10 curves
- 1 sticker for the starting line
Average Rating: 3.7 in 26 reviews
I waited a few months to write a review on this game, because I had purchased it originaly as a game option to play with my extended family at our reunion every 4th of July. When I pulled it out, it definately gathered attention, but most kept away from it at first until one young girl asked how to play. By the time I finished explaining it and showed her how it works, there were 2 guys who wanted to play it as well. After the first game was over, there was people playing the game at all times for the next 5 hours. Everyone loved it, and wanted to know how to get a copy for themselves.
Designing the tracks is incredibly fun itself, and the actual racing is even better. Worth the price and the wait.
It's a shame that some people have had subpar experience with PitchCar. It happens to be one of the most enjoyable games I own. It's also a rare game that can easily accomodate up to 8 players with minimal downtime.
The interlocking jigsaw track pieces are incredibly well made, and I've had very little trouble with the guard rails. The pieces have held up very well to the constant wear and tear, as we play several games back-to-back a few times each month.
While not the game for an entire night, it is the perfect pre-game warmup as you wait for other players to arrive or cool down after a few people have had to leave early.
There is some strategy, there is a lot of luck, there are times when your pieces fly off the track. But there is more laughter, more congratulations (for shots well made), and more fretting during this game than any other I own.
The tag is a bit pricy, but PitchCar has returned that many times over in the quality of play and the great gaming experience.
I've been having more fun with this game than with most of the other 'serious' games in my collection. It's not everyone's cuppa tea: some of the hard core gamers in my group can't seem to flick to save their lives, but most of us just love it as a session opener (hint: don't 'snap' at the puck. Curl your finger back and flick without using your thumb.) The two flat sided pieces from the expansion should be placed together to make the jump. The take-off an landing pieces will have jig-sawed ends, but this does not affect puck movement as far as I can tell.
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Formula 1 meets finger-flickin' fun in Germany's Best Action Game of 1996. Clear the table and fit the 16 wooden sections together in one of many ways to form your almost-frictionless racetrack. Place your wooden disks on the Starting Line, and off you go! It's simple and great fun. Turns consists of flicking your disk as far as possible; you win by being the first to complete three laps. With only one guardrail per section, there's plenty of space to veer off the other side. This, or knocking off an opponent, ends your turn without progress. If your disk lands with its number facedown, you can do nothing more than turn it faceup next turn. Banking off the rails successfully at corners, with opponents in the way, is a rigorous challenge. The Expansion set offers two pieces with guardrails, creating narrow passages to negotiate, and an exhilarating jump ramp. When your delighted guests buy their own sets, pool your resources and make a really large circuit.