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Honor of the Samurai
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Store:  Card Games, Family Games
Edition:  Honor of the Samurai
Theme:  Oriental
Format:  Card Games

Honor of the Samurai

English language edition of Ehre der Samurai

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Ages Play Time Players
10+ 60 minutes 3-6

Designer(s): Scott Kimball

Manufacturer(s): Gamewright

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Product Description

Become a samurai warrior, surrounded by the intrigue, honor and treachery of the Sengoku period (1467-1568). Each samurai seeks to gain honor by serving a feudal warlord, his daimyo. Should he follow the honorable paths to loyalty and swordsmanship, or the dishonorable but powerful way of treacherous ninjas and gunpowder weapons? Each game is a unique test of strategy. The player with the most honor points wins.

Product Information

  • Designer(s): Scott Kimball

  • Manufacturer(s): Gamewright

  • Artist(s): Alexander Farquharson

  • Year: 2003

  • Players: 3 - 6

  • Time: 60 minutes

  • Ages: 10 and up

  • Weight: 341 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item.


  • 110 Playing Cards
  • 60 Scoring Counters
  • 6 Dice
  • Instruction and History Booklet

Product Reviews


Average Rating: 4.1 in 8 reviews

Very good for 3 to 6 players
January 23, 2004

A wonderful game for a multiplayer session. As mentioned, the way to win varies from game to game. I won't go over the game mechanics, as they are *fairly* simple, but it has some great mechanics that prevent the 'One person gets out ahead and no one can catch up' situation so common in games like this.

Highly recommended!

Fantastic card game
January 22, 2004

I give this 5 stars as compared to other card based games. I would give it 4 compared to ALL games. We have played this game several times and have had fantastic sessions, where lead changes go back and forth. The feel of the game is right on with the artwork and constant struggle to maintain your house, to undermine even those you have allied with and strategy? Well, there are dozens of roads to victory, winning can be found through many different methods.

When you first play everyone thinks they have the system figured out. Like 'just put all your armies in the Samurai house' Or 'just allie your self with the shogun.' then you play a second game to prove that point and... DOH! It doesn't work.

Very balanced game, even the use of dice for combat is acceptable for two reasons. One, you can keep yourself from being attacked by not becoming Shogun or having a castle (wonderful mechanic that stops needless small fights). When you do attack you know you get a ratio of dice to streangth, 1 per 3 streangth points, and you know the same for your opponent. Thus, the battle system doesn't seem so 'thrown to the wind.'

Every time we play this game, a different pattern for winning emerges and old ideas that won the first games are quickly thwarted.

NOTE: The one criticism of the game's leangth is easily solved. DO NOT PLAY FOR 400 victory points, I repeat DO NOT PLAY FOR 400 points. If you have 4 or more players, play for 250 points, no more. You will get two solid games played in less time then one 400 point game. You can go to 300 points in a 3 player.

One of my favorite card based games. Worth getting. There should be an expansion for this game.

Best Beer and Pretzels Game since Nuclear War / Escalation
June 19, 2002

Most definitely one of the more fun games I've had the luck of playing! Giving it the title of 'Beer and Pretzels' should not be taken as being derogatory, if anything it'll hopefully clue-in a few readers out there looking for a fairly simple/straight-forward game that has lots of twists and turns to the game itself, while at the same time being loads of fun. Found that it was more fun, for me, if played with a group that tends to be more tongue-in-cheek vs. being serious. Much more entertaining than anything put out by the standard fare of board/card game manufacturers who could be found within the various retail chain stores, while having enough mechanics/variation for those who delve into Cheapass Games, or Steve Jackson Games for that matter. Also works well with people who don't normally go for playing such non-standard games, too!

Game play is a combination of Diplomacy (sorry, can't remember the producer for this one) mixed with a little Magic and/or the card game of Rail Barron.

Really am glad to see that Gamewright has republished this wonderful game.

The nutshell of this review: It's fun to play, it's easy to learn, and has a content that allows for non-(war)gamers to really enjoy something different than many of the standards (Milton Bradley and Parker Brothers to once again name a few examples of manufacturers without pointing too many fingers at their respective wares).

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