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Tom Tube
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Tom Tube

Your Price: $29.95
(Worth 2,995 Funagain Points!)

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Product Awards:  

Ages Play Time Players
10+ 30 minutes 2

Designer(s): Roland Goslar, Tobias Goslar

Manufacturer(s): Kronberger Spiele

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Product Description

Ganymede, Jupiter. Two astronauts -- Tom Tube and Drifting Dave -- are building a space station. The base and solar modules are finished, but the connecting tubes are missing. Tom and Dave take turns building new tubes. As quickly as possible, they try to float through the tubes to their solar modules to switch it on and return to their base. They gather energy and control stones, which they use for space jumps and faster moves. Perhaps they'll even have a first contact with extraterrestrial beings.

Product Awards

Spiel des Jahres
Recommended, 2004
International Gamers Awards
Best 2-Player Game Nominee, 2004

Product Information

  • Designer(s): Roland Goslar, Tobias Goslar

  • Manufacturer(s): Kronberger Spiele

  • Year: 2003

  • Players: 2

  • Time: 30 minutes

  • Ages: 10 and up

  • Weight: 634 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).


  • 1 game board
  • 40 rhombs
  • 18 triangles
  • 2 astronauts
  • 4 solar counters
  • 24 energy counters
  • 8 control counters
  • 6 alien counters

Product Reviews


Average Rating: 3.8 in 4 reviews

Great 2 player game
September 12, 2003

On the first time we played this game we did'nt get it. But now we love it. So read the part about were to place the stones twice. That is the thing most people first do wrong.

Make you desicion what to do - build first or fly through space.

Good quality.

Outstanding quality and thoughtful play - a winner.
September 29, 2003

Tom Tube, the first offering from fledgling publisher Kronberger Spiele, is analogous to a minor-league callup hitting a stand-up triple his first major-league at-bat. It's not a home run, but it's a darned fine start.

The game uses an excellent mechansism to keep players making decisions throughout - you can either place a tile or move on your turn, but not both. So here's the agony: do you try to get a head start on your opponent and move or do you want to try and keep optimizing your route? Or do you want to make life difficult for the other guy and play a blocking maneuver? Or place a tile to form a high-scoring Alien counter, which you'll of course have to go for - which oh by the way slows you down in your primary mission? Lots of choices, and it's not at all evident which is the right move to make.

Quality-wise, the game stands up to comparisons with any of the major German publishers - same excellent components (including nice wooden bits for the counters and astronauts), same sturdy box. The price is hard to beat, too, making this a worthy addition to any game library.

'Ground Control to Major Tom, systems check and engines on...'
September 25, 2003

Tom Tube is a new offering from brothers(?) Roland and Tobias Goslar by Kronberger Spiele. It appears to be the first offering by both the designers and publisher. Bully for them. This is an engrossing two player game with plenty of decision making with a futuristic Carcassonne feel to it. Premise of Tom Tube are two astronauts, Tom & Dave, creating a space station. A player's turn consists of either; Draw a diamond tile and place it, or Move your astronaut through space tubes to completed spheres in space. The diamond tiles (rhombs) have red, yellow, or striped tubes indicating which astronaut may pass through them. Each player also has nine triangle tiles, which he places when a rhomb creates an empty triangle on the board. Before your eyes, a wild cosmic twisting space station appears, with completed silver spheres dotting the board. You may only travel to/thru completed spheres. You collect energy, control and alien counters (all worth VP's) as you travel across the board to your solar panels. Players may spend collected counters to move faster, but lose their victory points. Game ends when one astronaut returns with both solar counters. Several scoring mechanisms keep the game close. Just being the first one back does not ensure victory.

This game will rival any kosmos two-player you have. Always different with lots of unique ways to go. When we first started playing, there was a tendency to always connect tubes closest to you, but as we played again, saw you can use tiles to slow your opponent down, if that particular tile didn't advance your forward progression. Finishing first did not ensure victory either. The game did not offer a tie breaker rule though, so we assumed if a tie took place in VP's, whoever got 'home' first won. Strong, solid colors, adequate tiles, game board can buckle, so works well if you have a small plexy sheet to keep it flat.

A solid 4 from Boardgamers of Reno.

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