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The rush is on for diamonds, clubs, spades or hearts. You decide. Six cards, six tricks, and a possible six points.
Keep fighting for High, Low, Jack, and Game. Add the 6 and the last trick for 1 point each. Win the bid, pick your trump and go for the gold.
Watch your back, the others are out to set you. Get 12 points first and win. It's not as easy as it sounds.
This game is one of the most unusual trick- taking games I have ever played. It breaks just about every conventional rule you have become comfortable with from other games of the genre.
First and foremost, the number of tricks you win means nothing. Since everything is based on taking particular cards in the tricks you win, you could conceivably make your bid of three points by only taking 1 trick.
Secondly, if you have trump, no more waiting until you can't follow suit. Just throw it out whenever you want. Trumping in when you can follow suit is perhaps one of the most difficult things to get used to.
I really enjoyed this game because it makes everyone question their pre-conceived notions of how a trick-taking game is supposed to work. The only drawback is the learning curve. It is very confusing at first to get used to bidding points and not tricks. After a few games, though, you'll be able to pick up and play any time. This game is definitely worth the price.
This is a neat little trick-taking game, not too-unlike games such as Spades and Euchre. The main goal is slightly different in this game however, as the total number of tricks taken does not matter, rather tricks that contain pts.
Each player is dealt 6 cards each round (the remainder of the cards are put aside and not used for that round). Points are scored by taking the highest trump, lowest trump, 6 and Jack of trump, game pt values (small numbers on 10-A cards), and the last trick for a total possible 6 pts. Because not all cards are used each round, the 6 and Jack may not even be in play, so 4 pts might be the maximum. So you have to be careful when bidding 4 or higher.
Each player may bid the number of pts he think they can take (starting with 3) or pass. The winning bidder gets to select trump - so it is often a difficult decison whether to up a bid or pass. The winning bidder must meet his bid or he will score the negative of his bid. The cool thing about this game is that you can score pts without winning the bid. However, in order to win the game you do have to win a bid and at the same time reach 12 pts.
Another subtle difference compared to similar card games is that trump can be played at any time you want. Otherwise you have to follow the suit played.
I highly recommend this game as a light filler in between heavier strategy game sessions. I applaud the creator of this game for making a card game that is simple, fun, has elements of strategy, and won't break the budget. I feel there is an untapped market for this type of game. It is more strategic than UNO (which is based on complete luck), but not too intensely strategic like Bridge. What are you waiting for, try this one out!!!