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Take it Easy XXL

later German edition

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Product Awards:  
Deutscher Spiele Preis
9th place, 1994

Ages Play Time Players
10+ 15 minutes 1-8

Designer(s): Peter Burley

Manufacturer(s): FX Schmid Germany

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Product Awards

Deutscher Spiele Preis
9th place, 1994

Product Information

  • Designer(s): Peter Burley

  • Manufacturer(s): FX Schmid Germany

  • Year: 1999

  • Players: 1 - 8

  • Time: 15 minutes

  • Ages: 10 and up

  • Weight: 700 grams (estimated)

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 4.4 in 10 reviews

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Simple, addictive, frustrating ... Perfect
February 16, 2004

Rules that can be explained in under a minute, and a game that can be played in less than 10. Ideal for teaching probabilities, and how even the best planning in the world can go horribly horribly wrong.

I've never played this game with someone who didn't like it, and rarely with anyone who thought it was less than genius.

To be fair, it's not backgammon, but then hey, neither's yahtzee... that doesn't mean it's not a fun little diversion every now and then.

An ideal Christmas afternoon kinda game, and not a bad prezzie either.

Simple to play the first time
August 11, 1999

A little planning can go along way. However you are at the mercy of the tiles and no matter how much planning you do, you still may end up with a mess.

The first time I played this game was an exercise in taking chances and hoping they came off. The next couple I learnt that even though my tiles seemed to be placed well the next few ruined it all. Frustrating at times but definitely worth playing many times.

A game to be enjoyed by all ages and all levels of strategy play ability. Scores and winners can reverse at every game.

Easy as pie
July 14, 1999

What a pleasant susprise this game turned out to be! For a deeply analytical brain like mine, it has lots of challenges as I try to work out all the probabilities; for someone like my partner who just likes to play games, it's thought-provoking and fun. I kept wanting to play round after round to get a better score than last time.

Laying down the tiles is easy at first, but eventually you find that the next tile you get doesn't go anywhere, so you have to sacrifice one line - the choice of which line to ruin is often painful to make! Once in a while you do get the tile you want, but then probably so did everyone else you're playing with.

The game is easily played alone, and is more fun played in groups as you get to compare scores for different layouts of the same tiles. Take it Easy has something for everyone. It's highly addictive, and I highly recommend it.

by BJ
excellent! (have you made 307?)
May 29, 1999

307 is the biggest score in Take it Easy, dont go for that from the very first time! If you want to win in this game you need to have good observation, to calculate the changes for any piece that you expect and of cource some luck. It is not necessary to go anytime for high scores (ex.5x9), but you have to build your board using the pieces you have and not with the ones that you want your teammate to draw. In Take it Easy you do not challenge the other players, in each game you challenge yourself! If you like playing with numbers this is a must have. It is very difficult to find a game that you can play with 8 players and you can play it solo with the same fun.

As simple as all great classic games
March 07, 1999

There are no pretty cards. This game doesn't come with 'semi-precious' stones. It's simple and elegant.

Like all truly great games, this one is incredibly basic. The rules take two sentences. Most children (I teach eight year olds) can understand the manner of play almost immediately. Yet, there is surprising depth. For mathematicians and gamers there are nearly incomprehensible odds to calculate (but you can try).

Then there is the name. Because sometimes the best way to play is with a little zen and a lot of humor.

I place this game in my 'permanent collection', along with a deck of cards, Boggle, Cribbage, a Rubik's cube, and Monopoly. The games you still play frequently after ten or fifteen years with your grandmother and nephew alike.

Thinking person's bingo
January 14, 2001

I am not normally a big fan of completely abstract games, but Take It Easy is a rare exception. Few games are so easy to understand and yet cause such angst when playing.

The fun of the game is in the tension created as the board fills in. A player will sit in hopeful anticipation of a particular tile being drawn that will exactly match a hole in his tableau, only to have another tile drawn instead that only matches in 2 directions. Use the tile and kill off one row? Or use it elsewhere? The choices are agonizing and tantalizing.

Equally agonizing is discovering that you have already used your 'perfect' piece elsewhere on your board! Since each permutation of numbers exists only once, you have to keep an eagle eye on what whent where. Sadly, this has happened to me all too frequently since I received this game at Christmas.

While the play of the game is easy enough, the scoring can put a math-phobe into a conniption, so make sure you have at least one person who is quick at adding, or have a calculator handy. Recommended.

A nice alternative to traditional board and card games
June 13, 2000

I played this game for the first time tonight with my husband and two daughters (ages 12 and 14). We played 4 rounds, with each of us being the 'Caller' once. It proved to be very entertaining, with a nice element of luck and chance incorporated by the caller; determining the next tile to play at random. It involves a lot more thinking and logic than is obvious at first, and provides many opportunities for deep thinkers. My compliments to the designers, who had the insight to use numbers for each of the colors. This will be very helpful when playing with somebody who is color blind. I felt that a major drawback in design and packaging came when there was no scorecard included. I previously downloaded one which proved incredibly helpful. Without it, the game really does not present itself as well. It proved to be an interesting short game, and I am sure I will play it again. My family did express an opinion that this could become repetitive and thusly less interesting after numerous games.

The directions were very clear and easy to understand, and some alternative game rules were suggested, so perhaps this will help keep our interest a bit longer.

Awesome brain teaser.
July 28, 1999

The only way to win this game is not by outsmarting your opponent, but yourself. What Quizzle (does this game still exist?) did with creating words by -somebody else- drawing 1, 2 or 3 letters, here you create rows by having somebody (or yourself) drawing tiles that connect same-value lines. Uninterrupted lines score points. The terrible part (and therefore fun as well) is getting that tile you were absolutely not waiting for. Good stuff, great game!

Great fun for puzzle-solvers, even works solitaire.
December 27, 1998

Don't let the fact that this game has a BINGO-like element fool you. Yes, one person draws chits and everyone plays the same tiles, but the fun is in playing those tiles better than everyone else. Moreover, if you screw up, you can always state that, had you made a slightly different move way back at the beginning, you would have produced a phenominal score. It's a great game in its own right and works very well when your non-gaming friends show up and need to kill half-an-hour.

Good Finisher
March 05, 2001

This is a very good family game. It will be enjoyed mostly by those that just play games occasionally. Think Bingo/pipe laying game. Every tile has three lines of various colors and point values going through it. One is turned over and everyone finds the same tile and places it on their board in any position they want. When the board is full you check each line (15 total) to see if they scored. You are trying to match colors on lines all the way across the board to score its value times its length. The length ranges from 3 to 5 hexes across. The skill (or luck) comes in the tile placements and all the games I have played have not had a single person scoring the same as anyone else.

It is fun but light. The only real negative thing that I can say about it is with my girlfriend's family it is hard to get them to play anything else once we start playing this. Make it a finisher.

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