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Age of Mythology: The Boardgame
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Age of Mythology: The Boardgame

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Product Awards:  
Games Magazine Awards
Advanced Strategy Game Nominee, 2005

Ages Play Time Players
10+ 120 minutes 2-4

Designer(s): Glenn Drover

Manufacturer(s): Eagle Games

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Product Description

Age of Mythology, the tremendously popular real-time strategy game from Ensemble Studios and Microsoft, gets the Eagle Games treatment!

Age of Mythology: the Board game takes the popular computer game and enhances it by including three hundred miniatures in thirty-eight sculpts. With literally piles of different mythological creatures and warriors, players create huge armies to conquer their neighbors. The game is not simply all about combat, as players must build up cities with a variety of buildings and resources that they produce each turn. Players must make raids against each other, attempting to destroy buildings, capture territories, and steal victory points. All of this combines with the stunning components to make a balanced, interesting game for two to four players.

The ultimate real-time strategy game jumps off the screen and onto your tabletop! A game of epic proportions...

  • 38 Unique Sculptures
  • 300 Stunning Miniatures
  • 3 Cultures (Greek, Egyptian, Norse)
  • 150 Wooden Resource Cubes
  • Easy to Learn Game System
  • Deep, Flexible Strategies

In Age of Mythology, you will:

  • Explore the world, claiming production sites (farms, gold mines, lumber camps & temples)
  • Gather resources
  • Build structures that give you advantages in production or battle
  • Recruit armies of mortal warriors, mythic creatures and heroes
  • Face off against other cultures in epic battles

Product Awards

Games Magazine Awards
Advanced Strategy Game Nominee, 2005

Product Information


  • 1 rules manual
  • 6 player boards
  • 6 plastic runners of pieces
  • 150 wooden cubes
  • 3 decks of cards
  • 4 victory cards
  • 1 sheet of building and terrain tiles
  • 8 dice
  • 1 reference card

Product Reviews


Average Rating: 3.6 in 14 reviews

One of the Most Entertaining Strategy Games
October 06, 2003

For those who like a great theme attached to their strategy games, Age of Mythology will be hard to beat.

The components are worth having in their own right, with 6 sets of detailed miniatures, and superb artwork on the boards and cards.

Add to this an original blend of resource management, City Building and evolving mortal and mythical creatures in battle (coupled with plenty of divine intervention from each race) and you have the perfect recipe for a great nights entertainment.

I know there will be some pure strategists that may shy away from the luck elements of the battle dice but the science of probabilities can be a considered strategy in it's own right. My personal preference has been to reduce the luck element by including the 5 and the 6's as hits and this generally ensures that the stronger units win through.

A particularly interesting element to the game is the 4 Victory objectives. On each turn, the Players allocate victory points to each or any of the games objectives: Largest Army/Most Buildings/The Wonder/Winning the last battle. This ensures that there is no perfect gameplan to guarantee a win and keeps you alert to the ever changing possiblities.

Above all, Age of Mythology is a rewarding and entertaining game and should appeal to a broad spectrum of gamers who have a couple of hours to spare.

One small caveat that I have is that it is possible for inexperienced players to get wiped out early in the game. Don't let this put you off the game as there are strategies to prevent this happening. A little advice from a more experienced player should be a pre-requisite for any beginner.

The best board game i have played in over 30 years
September 27, 2003

I just got back from a major gaming con, and i played in 4 games of age of mythology with 3 other

players each, and all of the players LOVED IT.

its ez to play and lots of fun. it does take about

4 hrs per game. i was attacked and lost my first 3 battles, but guess what i still one. all you have to do is use some tactics. witch is half the fun.

and all the sides are = they just have there own tactics you need to use.

A Magical Mythtory Tour
September 27, 2003

A great game and great addition to the list of American games by American designers. This game is a mix of resource management, empire building, and conquest. Like any great games, there are more than one way to acheive victory with many tough decisions to be made along the way. Each player starts out as the ruler of a civilization based on its mythology (Greeks, Norse, or Egyptian). Also, each player has their own game board divided into gridded areas for a city, land development, and army units. Each civilization has its own unique flavored units and terrain though all the buildings for cities are the same for all. Creatures are divided into mortal, mythical, and heroic, each having special abilities that benefit them in combat. Players will progress through 4 eras beginning with the archaic and ending with the mythical. In each round of play, each player will select a hand of cards based on the actions they wish to perform during the round. You begin with the selection of 4 cards in the 1st era and may choose an additional card for each era, so if you progress to the final era, you will be able to choose 7 cards for your hand. From this hand, you will only be able to play 3 cards in any given round. The start player will rotate each round. Obviously, it's better to progress your civilization along to acquire more cards and have more choices for play in a round. The objective is to gain the most victory point cubes by the end of the game. An interesting mechanism is how victory points are obtained. There are 4 cards on which victory points accumulate. They are: Largest Army, Largest City, Building the Wonder, and Winning the most recent battle. Of the 4, all are won at the end of the game except Winning the most recent battle. In each round, the first 3 players in turn place one victory point on a card of their choice. Right from the start, the decision is yours on deciding what to strive towards. If you have a weaker army, it would be best to go for the largest city win and place your victory points there (and so on). There are only 30 victory point cubes in the game, so at 3 cubes a turn, you're sure that the game will never exceed 10 turns. There are other ways to get victory points as well such as building a Temple building that allows you to convert certain resources (favor cubes) into victory points. Other than the battle sequence, interaction is constant and downtime for players is minimized. Certain actions such as explore and harvest will affect all other players as well. During the game, it's best to play cards that give you an advantage and hinder your opponents.

Combat involves deciding whether to attack an opponent's city (to destroy a building), land (to steal a resource tile), or reserves (to raid their cubes). Each player selects a number of units of their choice (usually 4) and then fight the units one on one in turn. Here's where the dice rolling comes in and can slow the game a bit. The player rolling the most 6's in a battle eliminates the other unit. The units are well balanced and provide a number of special abilities from adding extra dice to your rolls, to resurrecting or stealing opponent's units. Certain units can only be purchased if you have progressed to a more advanced era. In a four or more player game, combat is limited to attacking only the neighbor to your left or right. This eliminates some of the ganging up on the leader syndrome. You have the option to play as teams with an even number of players though ultimately there will be one winner.

Building your city involves the purchase of buildings that also provide special abilities. Storage facilities allow you to store more resources at the end of a turn to avoid spoilage, walls and towers add extra dice in battles, and armories give you extra units in battle. There are 14 different buildings though it's unlikely you'll be able to build every one of them. Again, the choice is yours on which ones to build that will aid your objectives.

So what about the bits you ask? Fabulous and plentiful. There are hundreds of minatures from the mundane builder and archer to the mysterious wadjets, mummies, medusa and more oh my! Not to mention the hero units. There's wood in the box! Plenty of wooden cubes to represent the resources. There's dice (though you'll probably want more). There's colorful game boards for up to 6 players, though to play with 5-8 players, you'll have to order some extra cubes and building tiles. I liked this aspect since most people will probably play with 3-4 players and you don't have to shell out more money for something you might not use. The rules are very well written and tight. There's not much that can be misconstrued. For that matter, if you want to read the rules before purchasing the game, trot over to the Eagle Games web site and they have them there for you to download and read. There's lots of examples including a walkthrough of a battle sequence. Definately a very low fart factor once everything is placed in the box and definately a great bits to bucks value.

Ultimately what we have is a game that has borrowed elements from the likes of great games such as Settlers, Civilization (AH version), and Puerto Rico or Way out West. The designer has even admitted to influence from some of the afore mentioned games. However, the game has managed to achieve its own unique flavor and distinguishes itself as a unique game, not revolutionary, but evolutionary in nature. It has the elements of a good game. There are plenty of decisions to be made about what actions to take since you can't do everything you want in a turn. There are multiple ways to achieve victory. There's a built in time limit. There's plenty of interaction and nobody is permanently knocked out of the game. It's truly a game that bridges the best elements of Euro and American type board games.

So what's not to like? Well it's certainly not the real time, build and combat computer game that it was based on. If you're expecting the computer game you need not purchase or play this one. There is combat and dice rolling, though combat is only one small element of the game. So if fighting is against your ethics, best stay away and stick to Settlers. It will take you at least 2 hours to play and possibly up to 3+ if it's your first time learning the game and you have a full compliment of 4 or more players. So if you want the Euro game that clocks in under 90 minutes, steer clear. On the other hand, you won't be playing Risk until 4am either.

So should you buy it? Well, I could probably go into another 2 pages of explaining the game and praising the number of choices to be made along with strategies for changing situations. There's plenty more depth to the game than I care to paraphrase here. My suggestion is purchase the game. I would certainly rank it in my top 10 of this year's choices. It's screaming a loud 95 db on the Mulder Meter. But at the very least, read the rules at the publisher's website, then balance it with reviews posted here to make your own decision. Cheers, I'm off to build the wonder.

Show all 14 reviews >

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