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Bid-It! is the bidding game where your hand doesn't really matter, as long as you know how to bid it!
The object of Bid-It! is to bid how may of a given number appear on the cards held by all players together. For instance, a bid of "four 5's" means the bidder believes that there are at least four fives being held by all players as a group. The next player must either make a higher bid or challenge the previous bid. Once a bid is challenged, the cards are revealed. If the bid was too high, the bidder loses a card. If not, the challenger loses a card. Players try to figure out each other's hands by their bids, but remember, bluffing is not only legal, it's sometimes quite effective (unless you get challenged!)
If you're very sure that your opponent's bid was too high, why not bid "double" and put the loss of 2 cards on the line? Of course, the bidder may turn the tables on you and "redouble". Or if you think that your opponent's bid was exactly right, take a chance and bid "Perfecto!"
- 110 cards
- colorful metal tin
Can you lie convincingly? "Four ones." "Four threes." "Six threes." He discards four cards, replenishes, and bids: "Eleven fives." He looks confident... You must increase the previous player's bid or challenge his bid. Here's how it works: Everyone except the two rivals secretly takes sides, before revealing all hands. The challenger and those on his side win if all cards held contain fewer of the chosen number than what was bid. Each star on a card is wild and must be counted as the number bid! Deal losers one less card next round: Those who reach zero cards return to their initial hand size, but are eliminated upon losing a subsequent challenge. The last remaining player wins.
Instead of increasing the previous player's bid or challenging, you can choose to call "Perfecto" if you believe the previous bid is exactly right. Others again take sides. Even fans of [page scan/se=1183/sf=category/fi=stockin.asc/ml=10]Liar's Dice will applaud this rousing accomplishment. That's the truth!