Risk: The Lord of the Rings
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The forces of darkness are gathering in Mordor to lead a charge that could be the end of Middle-earth. In neighboring Gondor, defenses are being prepared as the battle begins. The One Ring is making its way onward toward Mount Doom while the battle heats up. Who will be left standing when the combat ends?
In this expanded edition of Risk: The Lord of the Rings Trilogy Edition you'll find:
I happen to LOVE risk and the lord of the rings. (not many people like to play me because i am good). This game is the best. Even if it is a little bit more then regular risk its worth it. I like the idea of having leaders and the stronghold. The only downside is that it is EATING UP MY WEEKENDS. If you are as fanatic as I am, BUY IT, BUT RIGHT NOW.
I finally went out and purchased Lord of the rings risk after reading dozens of reviews on it. As a veteran player of most board games for the last 20 years I get paranoid each time I want to add another game to my collection. Why? Because most are lame and we end up being bored after just 1 game. Thats why I decided to write this review on LOTRR. For the veteran strategy gamer this board game will not disappoint. There is enough replay ability due to the setup procedure, map layout and addition of leaders and event, adventure, mission cards.
On the physical side, the miniatures are well made and sturdy, no bendy bits that break off. I personally like the map because its quite authentic, the cards are well made and most contain a photo from the films but are tastefully done. A nice touch is having a dice rolling area in the actual plastic container. (If you have bad dice rolling friends like me this is a god send!)
Wrapping it up I have played this game 3 times with a friend who is even more nuts than me when it comes to board games. Both of us cant wait to play it again and it is one game that will be dragged out with all the other greats in the future. (Definitely not shelved). I have only played a two player game and I believe a 3 player game would be even better.
Please note I bought the expansion pack as well and I would recommend this totally. In fact I dont think I would like the game half as much if I didnt have the expansion. (Plus you get a lot more nifty miniatures.)
Some people will look at a Van Gogh and think 'Picasso would have done a better job'. Whereas, if Picasso were asked to recreate a Van Gogh I'm sure it would have had an interesting spin on it. So now you're college days are well behind you and you can remenber when bell bottoms came around the first time. Staying up all night playing Risk was fine as long as you were still in the game. If you're like me, you probably can't find the time now to fertilize the lawn much less find four plus hours for playing a game. But Risk has progressed and kept up with the times and Lord of the Rings Risk is the best yet for those that harken back to moving their armies and throwing dice to dominate the world. What Risk 2210 did for the Sci-fi fan, Risk: Lord of the Rings has now accomplished for the fantasy followers of that monumental story. Gone are all the retro problems found in the initial incarnation of Risk. So what's new and better? Gone is the chance of getting thrown out of the game early on and being delegated the task of delivering snacks while the game contines for another few hours. In R:LotR you have a built in timeline. The game will end when the ring reaches Mount Doom. It's most likely that you'll still be in the game slogging it out in old Risk fashion for control of those territories and regions. This game will probably run you just a few hours even with 4 players. The 'last man standing' victory condition is gone. The game is about getting points and picking your fights. Now, there's a whole new way to get points through the use of quest cards and adventure cards that will alter the balance of power at the most unopportune times. There's terrain to contend with such as unclimbable mountains blocking your armies or mighty rivers that can only be crossed in certain locations. But most important, there's a story to follow; good against evil. With the Trilogy edition, there's even the chance to break away from the traditional 'every man for himself' style of gaming. You can team together as good versus evil or even throw in a capture the ring variant where the fate of Middle Earth can change with the loss of the ring to the Forces of Evil. One of my favorite versions of classic Risk came with Napoleonic miniature figures but they were all the same for each army, just in different colors. This edition tops that. Now you get armies for good and evil. Orcs and Elves will battle along with Ogres and Eagles. The figures are fantastic. More importantly, the rules have been cleaned up since last years edition. Plus, if you have last year's version and decide to get the Trilogy edition, you can add the armies from your old set to expand the game up to six players with some minor setup changes (the armies are a different shade of color). And of course the entire map of Middle Earth is now present. You can finally wrap yourself up in the Tolkien world with this game while still feeling like your playing the original Risk that you're familiar with. It's truly great to see the evolution of an American classic board game into an even better product. If your a fan of Risk you'll probably like this game. If you're a fan of Tolkien and Risk then there's no reason for not adding this one to your collection. This game will keep Risk alive and shows how to breath new life into an old product rather than living in the past. Maybe some game designers out there likes Frank Sinatra, maybe not. But like Picasso and Frank, I'm just glad someone did it 'their way'. Maybe now I'll have time to fertilize that lawn before it dies. Cheers.