My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
Join Our Newsletter
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Strategy Games
Genre:  Rail & Network
Format:  Board Games


Funagain Games does not stock this edition of this title [], usually because it's out of print.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Product Awards:  
Games Magazine Awards
Advanced Strategy Game Nominee, 2005

Ages Play Time Players
11+ 60 minutes 2-5

Designer(s): Corne van Moorsel

Publisher(s): Cwali

Please Login to use shopping lists.

Product Description

Logistico is an archipelago in the Logistic Ocean. The inhabitants on the 5 islands of the Republic of Logistico have supply of goods and demand for other goods. Each player has a boat, a plane and a truck to match supply with demand. Plan your routes the best to make the most profit!

Product Awards

Games Magazine Awards
Advanced Strategy Game Nominee, 2005

Product Information


  • 1 archipelago
  • 5 boats
  • 5 planes
  • 5 trucks
  • 5 pawns
  • 27 cards
  • 36 blocks
  • 36 discs
You might be interested in these related products as well:

Mali Powstańcy: Warszawa 1944 Little Insurgents: Warsaw 1944 Out of Stock

Product Reviews


Average Rating: 4 in 1 review

Sort reviews by:

by Dr Jay
Boats, Planes,and Trucks -- What a trip!
December 26, 2003

Ever since playing _Titicaca_ and _ZooSim, I have been a fan of Corne van Moosel. _Logistico_ starts out with a whimper and builds to a crescendo.

The rules about what to do with airplanes could be better written, but that doesn't detract from the playability of the game. It was fun to initially place the disks (wafers) and blocks of different colors in different parts of five islands. You start with the movement of the boats, followed by the planes and the trucks. We played a two-player version with a blue and yellow player.

I was a little perturbed by the closeness in color of the light and dark brown blocks. The yellow player, who is color impaired, had difficulty disinguishing between the dark green and the dark brown blocks. Why couldn't we have had some orange blocks?

Three cards are drawn at the beginning that show the initial placement on the islands for the three means of transportation or the vehicles. I, unfortunately, confused the plane with the boat at the beginning. However, on close inspection, I now see the distinguishing outline of a fuselage.

The loads consist of four blocks for the boat, three loads for the plane, and two loads for the truck. Each player starts at 40 logis or dollars. You can spend for your movement and loading/unloading. You must always make a profit upon delivery; losses are not accepted. The first round (three-vehicle movement)went smoothly for the blue player. He loaded a white block on the boat and moved to a space with a white disk. The board is divided into the costs table, money track, and the income indicator. With more movement for each vehicle, the costs increase and decrease the possible revenue. To increase the competition, players are dealt three cards that show special locations on certain spaces of the five islands. If those spaces are landed on during the rounds, the second column of the income table is used to compute the profit. Each player is allowed up to eight movement points per vehicle.

The blue player, in desperate moves during the game, used up his three cards to gain an initial advantage on the money track. The yellow player patiently held back his cards until more money could be made. We now reached the plane part of the round. The plane with its loaded goodies can fly to one or more of the five airport spaces on the different islands. The blue player figured out that delivering two different blocks to adjacent spaces of the airport would result in more income. However, the yellow player announced later in the game that the interpretation of the rules may have been faulty. The rules are not completely clear on possible interpretation and translation. Does the plane pick up only from its own area (airport), or may it pick up from adjacent land areas as the boat does? The question is being referred to Cwali in the Netherlands.

The yellow player began to outdistance the blue one with better pickups and deliveries with the truck in the third part of each round. The blue player tried to catch up, but turns were wasted trying to move the truck into position. In the meantime, the yellow player was unable to use his initially dealt three cards, because the blue player had grabbed the disks from the spaces originally intended for the yellow player.

Now the race became hot for the final disks where the planes and boats took center stage. The trucks almost became useless, but the yellow player figured out how to position his truck on Island Teneriki and collect the remaining disks after his plane had landed and transferred the goods to the truck.

The final scores were probably too high: 188, Yellow; 119, Blue. The yellow player commented that the game has possibilities. He was quite concerned that the starting player always has the major advantages of picking up the goods. I commented that inadequate play from the starting player can tip the scales in favor of the second or more players. The yellow player still believed the starting player is like a vulture waiting to grab the unsuspecting goods poised on one of the five islands.

Other Resources for Logistico:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.