Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
Get your friends together and get ready for the best boardgame -- ever! When you play Odds'R you're in on every play, betting on your own answers and everyone else's as you move around the action-packed board.
As you go, you'll have a chance to win the lottery on every turn, double your rolls, do the CowChip Flip and go for the GrabBag. But watch out! That double roll could send you back. And the GrabBag is full of goodies -- and gotchas! Odds'R Q&As are funny, informative and multiple choice. Not-too-easy, but not-too-humiliating eithereven if you get dinged for a miss.
The game's over when the first player reaches the InnerCircle. But it's the player with the most money who wins.
Odds'R competition can be casual or cutthroat -- but it's always great fun!
- 1 gameboard
- 1 quickstart guide
- 1 rulebook
- 4 game pieces
- 360 question cards
- 200 chips
- 90 lottery tickets
- 1 grab bag
- 1 cow-chip token
- 2 numbered dice
- 1 special die
Average Rating: 2.6 in 5 reviews
I purchased OddsR as a gift for my wife this past December. We first played it with family and friends on New Years Day. The age range of those playing was 13 to the late 50's, including older teens in college, thus a disparate age group was represented. After setting up and explaining the rules, we broke up into teams and proceeded with play.
The play was fast enough to keep up interest yet paced so that one could enjoy and even savor each round, especially if successful. The questions were both thought provoking and quite amusing at the same time. Well thought out and difficult enough to challenge the most fastidious of minds yet not beyond the comprehension of the younger players. Thus, a game conducive to family as well as adult only play. Unusual in board games.
When the game was completed, all involved breathed a sigh of satisfaction and spoke in reverence of the game and in anticipation of the next time we could play. My college age son took the game back to college with him and played several times with his roommates (all quite intelligent). I was informed that they loved the game and the challenge and amusement it provided and looked forward to playing it when time allowed. The betting as well as the intellectual aspect of OddsR seemed to appeal to their sense of gaming as well as 'battle of the wits'.
The author of the game was obviously an irreverent sort, yet bordering on genius in the manner he concocted the game theme and play. I think this game will go down as one of the classics in Board games for years to come. Highly
Odds R (Eagle Games, 2003 Roger L. Schlaifer) was quite a surprise offering from Eagle Games. I was used to large, beautiful light war games from this company, with huge boards and hundreds of plastic miniatures. This is their first game that has deviated from that formula, and a party game at that! Im a big fan of party games, and I really enjoy Eagle Games production values, so I figured the game had a good chance of being a success.
After playing the game, my thoughts are positive, but a little mixed. Its a decent party game, with a smattering of strategy and a LOT of luck. The components are very nice, although even my lack of taste is offended by the garishness of the board. The questions are fascinating, and those who played it had a lot of fun. Strategy gamers will be turned off by the massive amount of luck in the game, but I am sure that folks who enjoy gambling and odds (the theme of the game), will enjoy it immensely. Is the game worth the price? I think there are better party games out there that are considerably cheaper (and more mobile), but if you like the theme odds are (heh) that its the best game of its genre.
A large octagonal board (the only one Ive ever seen with the exception of Cant Stop) is placed in the middle of the table. Each of the two to four players places their pawn on the starting space of that color. The board is made up of three concentric circles, with varying amount of spaces on each one. Each player is given $1,000 worth of chips, in various denominations, placed on matching spots on their side of the board. Each person in the game has the option of buying a lottery ticket for $25, one of ninety. Each lottery ticket has three numbers on it one to be used in a two-player, three-player, or four-player game. A $500 chip is thrown into the Lottery Pool in the middle of the board, a Grab Bag with 15 tokens in it is put near the board, as well as some dice, a cardboard cow chip, and a box of 360 question cards. One player is randomly chosen to go first, with the rest of the players following in clockwise order.
On a turn, a player rolls two six-sided dice, and moves their pawn around the board that many spaces. If they pass their starting space, they move up to the next level. Once a player lands on a space, the next player draws a question from a box of question cards, and reads the lottery number at the top. If any player has a ticket that matches that number, they turn in the ticket and receive all the money in the pool. The reader then states the cards question to the current player. The question is about some kind of statistics (i.e. If you had been one of the wives of King Henry VIII of England, what was your chance of being beheaded?, with three options for answers (in our example, they are 2 in 6, 3 in 6, and 5 in 6). The player reading the question shows the other players the correct answer (on the card). All players must then place money on the ante equal to the minimum of the board level the current player is on ($25, $50, or $100). Each player then wagers any amount (a multiple of the ante) on whether they think the current player will answer the question correctly or incorrectly. The current player, seeing how everybody else bets, then must bid on themselves to answer the question correctly but has a maximum limit of four times the ante. They then guess the answer, and the reader states whether they got it right or not. Everybody who bid incorrectly loses all the money they bet into the pool in the middle of the table, while those who bid correctly get a matching amount of money from the bank, according to the odds on the space. Many spaces are action spaces, and only have odds of 1:1. However, some spaces have 2 to 1, 3 to 1, or 5 to 1 odds. These spaces pay the winners quite a bit more!
If a player gets a question wrong, a dinger piece is placed on their token, and their turn ends. If they miss a fifth question, they get a dunce cap placed on their piece causing them to miss a turn and lose $500 to the pool in the middle. After that turn, all dingers are removed. If, on the other hand, the player gets the question right, and they are on an action space, they get to do some strange thing good and/or bad.
- On a GrabBag space, they pull a chip from the grab bag, and follow its instructions.
- On a CowChipFlip space, they flip the cow chip in the air, calling it heads or tails. If they are right, they win the amount of money shown on the space.
- On a De-Dinger space, they turn in all their dingers, receiving $100 for each one.
- On a 2x Multiplier space, the player rolls the two dice, as well as a GoAhead/GoBack die. They then move double that amount, forward or backwards based on the die. If they land on another action space, they can take that action but no question.
- On a SnakeBite space, the player doesnt even get a question! They must either pay every opponent $250, or roll the dice and move double spaces backwards.
When moving up a level, the player has the opportunity to purchase another lottery ticket to a maximum of three. When one player reaches the middle of the board the final space, they win all the money in the middle and $100 from each other player for every dinger the other players have. All the money for all the players is totaled, and the player with the most money wins!
Some comments on the game
1.) Components: The components, overall, are very well done typical of Eagle Games thus far. The chips are thick and large, rather extravagant for how many there are. The pawns look ridiculous, but that is because the dingers fit on them. The tickets were a little flimsy, and it took a while to tear them apart I wish they had been precut. The cow chip and other chips are of excellent quality. The boards shape is nifty, and its quite functional it just looks rather hideous. Its typical American company claptrap not quite what I expected from Eagle. Maybe its the gambling motif I dont have much experience with gambling halls perhaps they, too are this garish so maybe the board is fitting. I do think that the spots to put the chips of each denomination for each player is a stroke of genius, however it really made everything easier to sort. Everything fits well in a plastic case custom made for the game, and inside a rather large box, sturdy and bright.
2.) Rules: The rules are very easy to read but I was absolutely startled by the way that they jumped from point to point. There was really no order to them, they just went over different pieces of the game, bit by bit. Fortunately, there is a Quick Start card included that makes everything simple. Either way, the game is extremely simple to teach others, although the methods of wagering may be confusing to some.
3.) Strategy and Luck: there is some strategy to the game, but mostly luck. I mean, if you have all three of your ticket numbers called (max possible), and I have none is there much chance of me winning the game? The cow chip flip, the grab bag, the questions themselves are mostly all luck. So where is the strategy? It lies mostly within the betting itself. Players must learn to read the other players and figure out how they will answer the questions, and then bet accordingly. In many of the questions, there is an answer so ridiculous, that it is obviously wrong. However, I have picked this answer before. Why is that? Its simple, really if all the other players have bet HUGE amounts that I will get the question right, then by deliberately getting it wrong, I can cause them to lose all that money. Of course, the flip side is that I will also lose a little money and get a dinger. In many situations, its worth it. Watching how the other players bid on you may also help you get the question right. Of course, you always have at least a 33% chance of getting it right so one could always just wing it, bid a lot, and just guess wildly!
4.) Theme: The theme of the game is gambling something Im not really interested in introducing kids to, so I doubt that this game will see non-adult play. Also, many of the questions on the cards were of an adult nature nothing too horrible, but certainly enough to prevent me from playing the game with kids under 13. Of course, even though I dont gamble, I really enjoyed the theme of the game and everybody had fun even my wife, who missed every question she tried to answer!
5.) Fun Factor: The game is a lot of fun if you enjoy playing the odds. If youre looking for deep strategy, the massive randomness, especially from the lottery tickets, will frustrate you to no end. I didnt mind that as much and liked trying to wager on how others would guess. The questions on the card had funny and useful information on them, adding to the flavor of the game. Everybody who played the game enjoyed it and said they would gladly play it again.
So, my conclusion is that if you like the theme of gambling, then youll probably like this game. Even if you arent a big fan of gambling, you still might like the game, just probably not as much. Party game fans and those who enjoy light-fare will also probably be highly entertained by this game. I wont deny that the massive luck element, combined with a high price, will probably turn others off so I cannot recommend it for everyone. If you think you might like this game, you probably will. If youre not sure, then I recommend that you try it before buying it.
I have to admit that I was excited when I found a game that has trivia and betting. It seemed like it would be hard to go wrong with those to great things. Unfortunately I was wrong. This game was poorly thought through. While many of the questions are interesting, it is not worth the price to buy the entire game for only a few question (and there is only one question per card so you would run out very quickly).
This game deserves 2 or a 3 stars but nothing more. I have a hard time believing anyone would give this game 4 stars but 5 stars must be from either the designer or a friend of the designer. I also noticed that the person who gave 5 stars has only reviewed 1 game. Not a very trustworthy source.
The game core itself works ok. The question and the multiple choice answers are read, the opponents bet on if the player will get the question right or wrong. The player answers and bets are paid. There is some area for bluffing as you try to read the other players bets to give a hint to what the answer might be.
However, some of the extra stuff thats thrown in just takes away from this core mechanism. In what I would guess is an attempt to add more variety to the game, actually dilutes and ruins it. The winner isnt the person who is the best at guessing how much and which way to bet. It all comes down to luck because of the random junk on the board. As an example, the lottery hold all the money lost in the game PLUS $500. If you randomly win the lottery and the teams were equally matched, you probably have the most money and will win the game. Well, lets draw high card, declare a winner and save us some time.
I recently purchased this game and our gaming group got together to play it. We started reading the rules and weren't really sure if it was as great as it originally sounded. But we pressed on, determined that even the greatest games sometimes seem dumb when you only read the rules.
After starting we were sadly disappointed. This game was as dumb as the rules sounded. Here is just a sampling of the things we disliked:
1. The cheap paper that the lottery tickets are printed on.
2. The way that it makes people feel stupid by giving them dumby rings and a dunce cap when they guess wrong on a question.
3. The fact that the guesser can purposely answer incorrectly in order to cause others to lose their bets.
4. THE GO FORWARD - GO BACK DIE!!!! This makes it so that no one can make any progress on the board. As soon as you start making progress you can roll "Go Back" several times and end up back where you started. We played for over an hour, and 2 players were still on their start space and no one had entered the second ring. This was about the time we quit and pulled out Bohnanza so that we could actually have some fun. IF we ever decide to try this game again we will not use this die.
I don't know if we will be willing to play this game again even if we had a chance to win an actual lottery. My recommendation...try another game!