Risk 2210 A.D.
small box edition
List Price: $45.00
Your Price: $37.50
(Worth 3,750 Funagain Points!)
from 52 customer reviews
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Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond.Contains all of the same game components as the larger Risk 2210 A.D. package, including all pieces needed to play the classic game of Risk.
Risk: 2210 AD is a great game for all levels of players. It has nicely detailed figures with 5 commanders. The command cards can twist battles (stealth MODs is a good one that places extra MODs on a defending territory) or givesyou the winning edge. My mom usually hates war games, but she loves to play this great game. Other games I like are:
There are some typos in the rulebook, but it is easy to put them right. I also love that there are blank command cards, which allows you to make your own, (there are two of every type but space)but be sure to do that in pencil, onless you want to keep it that way forever or ifyou want to use white-out.
Until I found this version of RISK I had given up on the game. The original version has merit but tends to go very long with experienced players. This version is great for all levels of experience. Game length is perfect with the set stopping point. We have played 3 games in 7 hours. Game play is very interesting with the addition of commanders and command cards. The game comes with a couple of blank command cards for each commander. We use one per command deck and two for the diplomat deck to nullify any card played with a cost of 2 for any commander except the diplomat cost 0. Overall great game!
I have played this game a total of 6 times with my gaming group. Everytime we complete a game there is not a single player that doesn't want to play again. We have taken to trying to schedule more game days to play this one more often.
The time limit reduces the tedium of the original and the infusion of Commanders and Commmand Cards help to add a level of complexity and veriablity to the game. The new layout of the board helps to correct some of the lack of accessibility of certain continents had in the original. All in all the new version is a fun, engrossing, yet simple world-conquest game. If you are in the market for a new game, I highly recommend Risk 2210.