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Risk 2210 A.D.
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Store:  War Games, Editor's Pick War Games
Edition:  Risk 2210 A.D.
Series:  Risk
Theme:  Science Fiction
Genre:  War & Combat
Format:  Board Games

Risk 2210 A.D.

small box edition

List Price: $45.00
Your Price: $37.50
(17% savings!)
(Worth 3,750 Funagain Points!)

This item is In Stock []

Ages Players
10+ 2-5

Designer(s): Craig Van Ness, Rob Daviau

Manufacturer(s): Hasbro, Avalon Hill

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond.

Contains all of the same game components as the larger Risk 2210 A.D. package, including all pieces needed to play the classic game of Risk.

Product Information

Product Reviews


Average Rating: 4.4 in 52 reviews

by Henry
An Excellent Game!
January 18, 2004

Risk: 2210 AD is a great game for all levels of players. It has nicely detailed figures with 5 commanders. The command cards can twist battles (stealth MODs is a good one that places extra MODs on a defending territory) or givesyou the winning edge. My mom usually hates war games, but she loves to play this great game. Other games I like are:


-Lost Cities



There are some typos in the rulebook, but it is easy to put them right. I also love that there are blank command cards, which allows you to make your own, (there are two of every type but space)but be sure to do that in pencil, onless you want to keep it that way forever or ifyou want to use white-out.

Great Game
June 10, 2003

Until I found this version of RISK I had given up on the game. The original version has merit but tends to go very long with experienced players. This version is great for all levels of experience. Game length is perfect with the set stopping point. We have played 3 games in 7 hours. Game play is very interesting with the addition of commanders and command cards. The game comes with a couple of blank command cards for each commander. We use one per command deck and two for the diplomat deck to nullify any card played with a cost of 2 for any commander except the diplomat cost 0. Overall great game!

Far superior to the old Risk
June 05, 2003

I have played this game a total of 6 times with my gaming group. Everytime we complete a game there is not a single player that doesn't want to play again. We have taken to trying to schedule more game days to play this one more often.

The time limit reduces the tedium of the original and the infusion of Commanders and Commmand Cards help to add a level of complexity and veriablity to the game. The new layout of the board helps to correct some of the lack of accessibility of certain continents had in the original. All in all the new version is a fun, engrossing, yet simple world-conquest game. If you are in the market for a new game, I highly recommend Risk 2210.

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