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English language edition

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Product Awards:  

Ages Play Time Players
10+ 60 minutes 2-4

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Product Description

Each player oversees the building of his city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the islands. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the islands. Players also seek to organize their building in an order that gives them the best city-state.

Product Awards

Games Magazine Awards
Family Strategy Game Nominee, 2005
Spiel des Jahres
Recommended, 2004
International Gamers Awards
Best Strategy Game Nominee, 2004
Deutscher Spiele Preis
4th Place, 2004

Product Information


  • 22 board tiles
  • 4 shrines
  • 15 amphoras
  • 4 storage boards
  • 120 building tiles
  • 60 landscape cards
  • 1 rule booklet

Product Reviews


Average Rating: 3.7 in 9 reviews

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Deep but dry
October 19, 2005

I couldn't give this game 3 stars because it is quite simple and deep. It really packs a punch in regards to strategy! But I couldn't give it 5 stars because it is quite dry and even boring at times. The truth is that this game is not that much fun to play. Well, it is fun in an intellectually interesting way, but it does not have a great theme and not much fun player interaction.

To sum it up, if you are looking for a FUN game, then look somewhere else. If you are looking for an interesting and deep game, this you'd probably like this one.

Folks knocking Attika don't know how to play
January 11, 2005

I introduced Attika to my wife and mother-in-law over Christmas, and it was a big hit. Suprisingly, my wife particularly liked it, and she now actually asks to play it two-player. The only other game she likes this much is Carcassonne.

Because I'd read that winning by connecting two temples was "too hard," I initially started with a larger board (4 player setup for 3 players, 3 player setup for 2 players). True enough, we found connection victories difficult even with the large board at first.

The obvious solution to the blocking problem is laying a new map piece to give yourself a new route. The problem is that the new map tile typically gives you a route that requires 2 spaces to complete. You only get 2 draw actions, and since you get a map tile after a draw action that finishes a stack, you usually can only place 1.

Unless, of course, you have an Amphora. If you complete a set of tiles and they're all connected, you get an Amphora, which you can spend at any time for an extra action. Thus, if you take draw actions, you can often get around a block with a draw finishing a stack, place a map tile, draw and place, pay an Amphora for a third draw action and place again.

Once we learned this, all of our victories were connection victories. Using the proper, smaller starting boards didn't change that. The key to winning the game by connection rather than exhausting your tiles is proper management of those extra map tiles you can place and taking care to earn amphoras. Of course you also have to have enough cards in hand to play any tiles you draw.

It's also possible to win from your mat after placing a map tile, but harder. Doing this requires that you carefully watch your opponents, and catch them when everyone else is short of cards, short enough that they can't play a block tile before you win next turn. This is obviously most practical with fewer players, particularly two players.

Attika is a fairly deep game. Besides the aforementioned key issues, you also have to constantly weigh how to play your tiles quickly and cheaply. Early in the game, you can play cheaply using the resource symbols on the map. As the game progresses those are covered or blocked, so you must rely on your hand.

It's cheaper in terms of actions to play a tile immediately as you draw it, but if that is expensive in terms of cards, it may be cheaper overall to place it on your mat for later free play via prerequisites, or when you expand into a new map tile with the right symbols. Sometimes though taking a key space is more important than conserving cards, or your opponent may destroy your cheap move by covering a map symbol.

Overall, I'd say it's very good.

- Gus

Cute But With A Flaw
January 10, 2005

There's a lot of good things to be said for Attika. In particular, I like semi-abstract historical games with simple rules but some strategy depth. And Attika has this, except for one flaw I haven't seen anyone mention.

Basically, it's just too easy to block off the shrines. In Attika there are two ways to win: Lay down all your tiles or connect two shrines. But due to the hexagonal layout of Attika, it's very easy for there to be a nearly mathematical elimination of the possibility for connection. (And this is true even when adding new board tiles.) This means things can quickly boil down to a race to build cities, which isn't nearly as interesting.

Now I've never played it as a 4-player game, so that might be where it shines brightest.

Don't get me wrong...I like the look, the boards, and lot of other things about this game. But loss of the connection-ability makes it less than what it might have been.

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