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Store:  Strategy Games
Edition:  InterUrban
Theme:  Train
Format:  Placement / Tile-Laying Games


bagged kit

Funagain Games does not stock this edition of this title [], usually because it's out of print.

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Play Time Players
60 minutes 3-5

Designer(s): Michael Schacht

Manufacturer(s): Winsome Games

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Product Description

As America expanded in the 1920s and 1930s, suburbs grew rapidly around the densely populated urban areas.High speed InterUrban trains like the Comet served these suburbs, carrying all manner of people to work and then home. Different InterUrban lines competed to reap the most revenue from the surrounding suburb. Track was laid, trackage rights negotiated and suburban stations built.

In InterUrban, players manage competing rail companies. They score points by maintaining control of the most valuable rail lines while they build track. The player with the most victory points at the end wins!

Product Information

Product Reviews


Average Rating: 3 in 2 reviews

by Doug G
Fun Game, But You Aren't Paying For Graphics
February 21, 2004

I just picked up the 'deluxe' version of this game since I'm always looking for unusual items and like Schacht's other games. For a train game, this one's easy to learn and plays fairly quickly (45-60 minutes at most). Also, there's some nice tension as players jockey for position on each of the six lines available for scoring. However, as Randy says in his review of the kit, the bits are nothing to write home about. In the deluxe version the cutting is done for you and the starting tiles ARE blue, but the track tiles are still the color of a grocery bag. I'm not sure the game's worth the amount charged for it, but it is worth playing and (IMO) worth cutting out if you can get past the use of an exacto.

Hard to say -- gotta create the game just to play
December 02, 2003

I see the words 'bagged kit' next to this game entry. But, then again, I see there was once a 'deluxe' version, but it was homemade, too. So, this game, while it may well be a superb game, may never get played because it's so much work just to get the game into playable condition.

Aside from the fact that the price is quite steep for a kit game, you don't get much. Two cardboard sheets of tiles you must cut apart (one sheet is the color of a grocery bag, the other is stark white). The publisher refers to blue start tiles in the rules, but there aren't any--they're white, too. And the publisher requests that, for best results, you need to procure an Xacto knife and a metal straight-edge to cut the tiles apart.

No thanks. Xacto knives scare the bejesus out of me. But I may some day get around to crudely cutting the pieces apart with some scissors and then maybe, just maybe, we'll play the game.

So how is it supposed to play? It's basic tile laying with several restrictions where everyone, naturally, wants to better their position and hinder everyone else's. A telling point is that they suggest a 'competitors version' of the game where a series of games are played with everyone taking turns being Player #1--a sign that first seat has a decided advantage.

Anyway, it reads as though it's not too tough to play, with the exception of recognizing when a rail line is 'complete.' Once a line is complete, you remove the rail-head marker and it's done for the evening. But a line can be 'complete' with tons of space still available on the board, due to the rules for laying track (e.g. only one of each number 1-3 in a line; no back-to-back tiles with 'commerce' points; etc). So, a line could look innocent when, in fact, there is no tile in the mix that could ever extend the line. Those familiar with the game might have little problem, but I suspect newbies would be confounded, much as they are in Fresh Fish.

All in all, it could be an OK game (though the Schaact track record isn't testament to this--as I don't care for Web of Power or Paris Paris). But it could be quite awhile before I get around to giving it a go.

Other Resources for InterUrban:

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