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The goal of this classic game is simply to connect opposite sides. But if you just build your own bridges and don't pay attention to what your opponent is doing, you will surely lose.
I learned Twixt from my father in the late 60's. I still have his original, 3M/1962 copy of the game. It was simple to learn. Yet my mastery of the game has come at the cost of playing many, many games (and drinking many, many beers) and even at the price of losing a friend or two.
It is imaginetive and thought provoking. It is educational; teaching the art of 'playing two or three moves ahead'.
It's a perfect game for kids and adults and between kids and adults. I enjoy it at parties, at home, on vacation, or even at the neighborhood bar.
I've played, won and lost, with only ten or twelve pins and with one or two bridges in play. I have also played, won and lost, with almost every game-piece in play. In one of my most challenging games, with hundreds of pieces in play, my opponent and I were so focused on the game, he stated, 'If we stare at this board any harder, it's going to melt-down!' I've even played to a draw.
I do not play as often as I like as none of my friends like loosing to me.
Special Note: I read about the so called, 'advantage' to placing the first pin, as well as the purpose for the 'pie rule'. With all due respect, anyone who envokes these 'rules', quite simply, does not know how to play the game. Play more often. If I can learn to consistantly win while starting second, so can you.
Try it! I highly recommend it.
Something of a modern classic in abstract strategy, and if you play you can see why: it's mechanically very simple but it's a brain burner to play it well. In play, the act of defence (building across your opponents march to the edge) tends to double as an attack in its own right, so a player thinking they have it all their own way can easily have the tables turned on them if they're not careful.
Looking through the previous reviews here the only major detraction seems to be that the first move has an advantage, but note that a simple rule addition in the Kosmos version has removed that: one player places the first peg and the other player then decides which colour they will play, forcing the first peg to be placed in a fairly neutral position. Like the rest of the game, very neat, and very effective.
Avoid if you want themes or a bit of luck in the mechanics. If you love abstract games of pure skill it's probably one you should have.
I am 50 years old and still have my Twixt game from 1962 when it first came out and I was 10. My best friend and I used to pull 'Twixt all-nighter' sleep-overs at this young age we loved the game so much. We would play until we ran out of pieces and would have to remove pieces from dead-end areas of the board to continue our battles. I hadn't played in probably 30 years until this evening, when my 6-year-old son and I played our first game. What a blast! Reminiscent of chess in that you must think several moves in advance to succeed, but not as challenging for the little one. The old moves came back immediately (like riding a bicycle) but I was so intent on showing them to my son and teaching him the double-link strategies that are crucial to winning advantage that I let him outflank me and the little bugger beat me! He loved it and so did I, and I'm sure this is just the first of many games to come. As I put him to bed he told me that when he grew up and had a child he would play Twixt with him, too. I wonder if my ancient set will last that long? If not, we may be in the market for one of these.