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Bang!: High Noon
 
 
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Store:  Family Games
Edition:  Bang!: High Noon
Series:  Bang!
Theme:  Cowboy / Western
Genre:  Unknown Teams / Goals / Ownership
Format:  Expansions

Bang!: High Noon

multi-lingual edition


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Ages Play Time Players
10+ 20-40 minutes 4-7

Designer(s): Emiliano Sciarra

Manufacturer(s): daVinci Games, Mayfair Games

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To play Bang!: High Noon, you must have:

Bang! second edition Out of Stock

Product Description

In the Wild West, the shootouts between the Outlaws and the Sheriff are becoming particularly tough. Players must be ready to welcome the Daltons, keep cool during the gold rush and be really careful when walking in the ghost town!

Product Information

Contents:

  • 13 cards

Product Reviews

 
 
 
 
 

Average Rating: 3.8 in 5 reviews

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Good value for your gaming dollar
July 20, 2004

Not much to add to the prior reviews other than to say that this is an ideal supplement to the base Bang! game. The complexity added is minimal and yet gives each round a unique feel right up until the final 'High Noon' card, which will bring a swift end to the game as players find their life points being depleted turn by turn.

A side note, the publisher's website has a couple additional cards that can be printed and pasted on to the two non-game cards in this set. Shuffle these in with the other cards, remove two at random, and put the High Noon card at the end. Now there will be even more vareity and uncertainty as to what may transpire in this spaghetti Western!

Recommended.

 
 
 
 
 
Lots of Bang! for your buck.
May 27, 2004

If you have a group like mine that has a tendency to bide their time, Bang! can be a slow game. The High Noon expansion speeds things up. Even if you play with a group that comes out firing with both barrels (so to speak), High Noon adds variety to the game. Turn over one card each round and its effects stay until the next round when a new card is turned.

The price is right. There are no new rules to learn that significantly change the game. It helps keep Bang! fresh. How can you go wrong?

 
 
 
 
 
A little something extra
May 24, 2004

It's a little pack of a dozen or more cards that add one new part to the very enjoyable game of BANG! The original BANG! had two types of cards: BLUE-bordered cards that were semi-permanent abilities for players, and TAN-bordered cards that were one-time use only. The High Noon expansion throws a new card type into the mix: GREEN-bordered cards that add one event to each round of the game.

After the first round of play is complete, the High Noon cards start getting played. Just before the Sheriff takes his turn, he flips the top High Noon card and puts it face up on the table. That event, whatever it is, is now in effect until the next round around the table, at which time it is discarded in favor of the next card, and so on.

The expansion events aren't too earth-shattering. They all have cool names, but the events are rather simple twists such as: everyone gets a life point back; everyone loses a life point; everyone must discard a blue card; etc. The most original card, 'Ghost Town' even allows dead players to come back and make one final appearance. Rather frustratingly, that card, the most original one in the deck, also leads to HUGE unbalance issues (especially if everyone in your group is vengeful -- I've seen dead outlaws shoot other outlaws for spite!) If you miss this expansion, I would not call it a great loss, but for a few dollars it does add a bit of different flavor. In the end, BANG! does quite well on its own. A bigger expansion would be nice, as this one doesn't add much.


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