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Product Awards:  
Games Magazine Awards
Best Family Strategy Game, 2005

Ages Play Time Players
12+ 45 minutes 2-4

Designer(s): Leo Colovini

Publisher(s): Rio Grande Games, Venice Connection

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Product Description

Alexander moves with army back and forth across Asia Minor, conquering the land as he passes. To bring peace to these newly conquered lands and to reward his generals, he gives them control of the new lands. The generals establish administration over the lands and levy taxes on the people living there. Naturally, each general tries to acquire the most productive lands for himself. With more productive lands, the general can levy higher taxes, show his worth to Alexander, and win the game!

Product Awards

Games Magazine Awards
Best Family Strategy Game, 2005

Product Information


  • 1 game board
  • 1 Alexander figure
  • 16 guards in 4 colors
  • 55 cards with 5 symbols
  • 65 black boundary walls
  • 10 red boundary walls
  • 4 scoring discs
  • 1 rule booklet

Product Reviews


Average Rating: 3.5 in 4 reviews

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Not great, But good!
October 18, 2005

Actually, this is somewhere in between 3 and 4 stars.

It's a nice little game, and the theme is kind of married to the play, albeit abstractly, like Samurai and La Strada (both of which are solid games like Alexandros).

It also has a fairly unique mechanism, and you do have to think carefully about how to balance your various options.

One drawback is that there are a bunch of minor rules that exist to balance out the game play. And while most games have those, the ones that don't merit 5 stars in my book (like Carcassonne). BUT, it's not a complex game overall and smrt children (7 or above) could play this and give an adult some trouble.

As is said below, however, the game is a tad dry. But I suspect some people will love this game, so if you've loved games such as Attika, Samurai, La Strada or others like that, then you will probably like this a lot.

Not Realistic? WHO CARES! Great Game!!!!!!
January 08, 2005
Most great games have an abstract core with a theme and a little color thrown in. This game throws out any facade of realism by giving a patchwork quilt for a board and having objectives which are quite abstract. Like Setlers of Catan or Carcassone it's rules are simple, but involve an exciting and addictive gameplay. Like the other games of this creator it can be taught to non-gamers and provide an evenings fun fairly quickly. All I can say is that when these friends come over, it is the game most requested. While I was playing and enjoying this game over the holidays, several "Award Winners" were gathering dust on the shelves.
Impression: Just not worth it...
July 28, 2004

Initial impressions of games can sometimes mislead, but often you get a good sense of game after a first play. And Alexandros simply didn't do anything for me. It is designed by Leo Colovini -- which usually means dry, abstract, fun, and addictive (rare for me to use those adjectives in the same sentence). The man seems to have a gift for elegant replayable games. Sadly that gift seemed to wane slightly in this design. Also, while most of Colovini's games are well priced, this game is simply too SIMPLE for the lavish production it received. And the art is bland, and the gameplay somewhat counter-intuitive, and tactics blandly calculating. Can't find much good here. I even found the artwork quite annoying. (Very 60's textbook feel.)

Players are trying to carve up the Great Empire by moving Alexander by way of cardplay. Play a card and then move Alex to the nearest matching symbol on the board. But players also need to save up card symbols in such a way as to claim provinces. This mechanic simply fell flat for me.

Alexandros is not horrible, just lackluster. For a better example of the man's excellence, I recommend Clans, Cartagena, or Carolus Magnus.

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