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Store:  Family Games
Edition:  Coda / DaVinci Code
Genre:  Logic & Deduction
Format:  Boardless Games


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Product Awards:  
Spiel des Jahres
Recommended, 2004

Ages Play Time Players
8+ 15 minutes 2-4

Designer(s): Eiji Wakasugi, Phil Orbanes Sr

Manufacturer(s): Winning Moves USA

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Product Description

If you enjoyed reading The Da Vinci Code, you'll love playing Coda! This runaway hit in Japan is making its way to the USA! Use your detective skills to crack your opponent's code before yours is revealed. Coda is truly a classic in the making!

Conceal your secret code, Outguess your opponent, Deduce the solution, Amaze your foes. In the game of Coda, players try to crack each other's "code" -- a sequence of secret numbers. Guess an opponent's secret number and it is revealed (by knocking it down). Guess incorrectly and you must reveal one of your own secret numbers! On each turn, a new number enters play, which helps you to narrow the possibilities and grow your own code. Common sense, intuition and your detective skills will guide you to success.

One by one, players are eliminated as their codes are revealed. Be the last survivor with any part of your code standing and you win! The possibilities are endless. You'll experience something new every time you play Coda.

Product Awards

Spiel des Jahres
Recommended, 2004

Product Information


  • 26 numbered plastic panels
  • rules

Product Reviews


Average Rating: 5 in 2 reviews

by Roy L.
Great Travel Game - Very Interactive Puzzle
March 17, 2005

Highly recommended as a great travel game for families: it transports easily, takes no time to explain, and plays quickly. Engaging too.

Although Coda presents players with a problem that is basically very similar to the one Mastermind presents (though somewhat more accessible to simple deduction and less exposed to randomness and luck), there are important difference that make Coda fare superior. Not only is it much simpler in terms of components, it is much better as a game, being more interactive (there are even great opportunities for bluffing).

Simple; simply brilliant
August 10, 2004

Coda is not going to change gaming as we know it. But what it does do is take the classic 'deduction' genre of games and pare it all the way down to the barest essentials, making for a light, accessible, addictive game that nearly everyone enjoys.

The components? 26 plastic tiles: 13 white tiles numbered 0-11 with an extra '-', 13 black tiles numbered 0-11 with an extra '-'.

That's it. But the game, my friends...ah!it's all about what you DO with those tiles!

To start a game, all tiles are placed face-down in the center of the table. Each player secretly takes any combination of 4 tiles and sets them in front of themselves so only they can see their 'code'. Now they put that code in order, left to right, from lowest to highest. If they have a number in both black and white the BLACK always goes first.

Now one players starts. On a player's turn, he takes one tile from the center and looks at it secretly, then must make a guess (color and number) of one of his opponent's tiles. If he is correct, that opponent must reveal that tile; if he is wrong, he must reveal HIS new tile and add it to his code where in belongs in sequence. If the player is correct, he may continue guessing as often as he wants until he is either wrong (and must show his tile), or until he stops, adding the new tile to his code in sequence without revealing it to anyone, thus making his code larger and harder to break. Obviously as soon as a number is visible, it now only narrows down what the other numbers in the color will be, but it also narrws down, within a player's code, what numbers could be to the left and right of it.

The game is airy, but deductive, and gives deductive games mass appeal. Unlike Black Box or MasterMind or Sleuth which are liable to scare many people away, Coda is so easy to teach, so short to play (10 minutes or less), and so strangely addictive, that I can't see anyone not getting their money out of this one. True, the game can come down to a 50-50 or a 33-33-33 guess, but the amount of tactics in deciding what color tile to pick up, or who to ask first, or what to guess, or when to attack until you are wrong, or play conservative and try and make your code longer, make this game a nice filler AND a nice easy deductive game.

Playable by anyone from about 8 up, and works very well with 2, 3, or 4 players. 5 stars simply because it IS so simple, and gives an old genre a mass-appeal game.

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