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from 10 customer reviews
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Eccentricity is what makes the world go round. Well, your world anyway.
As a member of the pretentious Antique Club, you feel inexplicably compelled to outshine your other snobby friends. You are oddly convinced it is your destiny to become the antique collector with the most valuable collection -- by using any means necessary.
Outwit your fellow snobs to become the most Hoity Toity of them all. From Klaus Teuber, the creator of The Settlers of Catan.
Players: 3 - 6
Time: 60 minutes
Ages: 12 and up
Weight: 716 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are printed in English. Manufacturer's rules are printed in English.
- 1 game board
- 6 game figures
- 12 place cards
- 48 action cards
- 51 collectibles cards
Average Rating: 3.5 in 10 reviews
I remember when I first played this game with a group of gamers. We were all enjoying ourselves and having a good time. I was amazed that at the end these 'experts' were picking the game apart! This game is well designed and a lot of fun. Not as much skill as other boardgames, but enough to keep things interesting. Should be a classic!
Most current gamers received their indoctrination to Eurogames through Bohnanza or Settlers of Catan. Those of us of a slightly earlier generation were introduced through the Avalon Hill release of Klaus Teuber's Adel Verpflichtet, also known as By Hook or By Crook.
The gameplay is a funky little game of rock-paper-scissors using a motif of eccentric art collectors. Players decide on each turn to go either to the castle or to the auction house. Those going to the auction house will get the chance to acquire new pieces for their collection or possibly to steal the winning bid from the auction winner. Those going to the castle will either exhibit a collection in order to move forward, steal artwork from exhibitors, or possibly send their detective into the fray which can result in moving forward as well as imprisoning any theives caught.
It is the constant double-think that keeps this game entertaining, and the more the merrier. The game was originally designed for up to 5 players but it was recognized long ago that it could easily accomodate six players. The current edition here adds in the components for the sixth player and keeps the game wild and woolly.
This is an excellent gateway game, one that has appeal to both gamers and non-gamers. The artwork is well done, and the gameplay is literally award-winning.
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