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In Merlin, players are senior druid priests competing to become the new head of their order and principle advisor to King Arthur.
In each of the ten sub-kingdoms of Britain, a senior knight from the Round Table rules as king, owing allegiance to Arthur. but they have ambitions of their own and are as likely to invade their neighbor as to marry his daughter! Either way is a route to expanding their kingdoms.
Then there are petty squabbles that threaten the harmonious running of the kingdom and sour relations between brother knights; little matters like insurrection, rebellion and assassination.
Oh! and don't forget that fates like to get in on the act by means of famine, pestilence or invasions by the filthy Saxons.
Players have to use their magic and influence to guide the actions of the kings towards objectives that will both fulfill their own ambitions and satisfy King Arthur.
And if in so doing you create a few problems for your rivals, then so much the better.
- 1 map
- 1 rule book
- 1 10-sided die
- 14 white card stands
- 45 playing pieces
- 20 event cards
- 1 sample game card
- 157 counters:
- 6 single garrison cohort solders
- 27 single regular cohort soldiers
- 1 Beltane festival counter
- 3 triple garrison cohort counters
- 11 triple regular cohort counters
- 7 trade route counters
- 72 dynasty shields
- 14 market town counter
- 16 fortified town counters