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The Awful Green Things from Outer Space
 

The Awful Green Things from Outer Space


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Ages Play Time Players
12+ 60-90 minutes 2

Designer(s): Tom Wham

Manufacturer(s): Steve Jackson Games

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Product Description

The crew of the exploration ship Znutar just wanted to cruise around the galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things. And suddenly they were fighting for their lives.

In this wacky two-player game, one person takes the part of the Awful Green Things. Every turn the monsters multiply and grow... especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon in hope of finding something to defeat... The Awful Green Things from Outer Space.

This new edition of the classic science-fiction game includes 151 DIE-CUT color counters (and a ziplock bag to hold them), big full-color gameboard, five GREEN dice, and the rulebook. And now you can take the battle to space! "Outside the Znutar" gives new rules and counters for fighting on the surface of the ship.

Product Information

Contents:

  • 151 DIE-CUT color counters
  • 1 ziplock bag
  • 1 full-color gameboard
  • 5 green dice
  • rulebook

Product Reviews

 
 
 
 
 

Average Rating: 3.4 in 8 reviews


 
 
 
 
 
Why another review?
August 26, 2001

This game is one I've played since the Snit's Revenge days (oops, I'm dating myself, sorry kiddies). Anyway, it is a funny game, and that isn't a bad thing for once. Why write another review? Because most of these don't seem to tell you how to play.

Basically, you are either the crew or the green things (read: 2 players). The green things grow more numerous every turn (read: time limit). The crew has 20+ members and nearly as many weapon types (read: try all the weapons). A big element is finding a good area effect weapon that kills. The crew should work on these types first, hoping to get a good one to blast the green things with if they try to mass up. However, don't try an area effect on a room full of stuff. If they get blasted to 'fragments', next turn you will have a mass (3.5 times as big) of nasty aliens. Try weapons one at a time on an alien, if possible. When you get a good weapon, use it relentlessly, and methodically drive them back. Or run off the ship. Or just die.

I'm not sure if this game is unbalanced against the crew, even though some say it is. It does take more brains to play the crew, though, of that I'm sure.

The feel of the game is at its highest early on, when your cook is holed up in the kitchen, throwing food and knives at these horrible little blobs, only to be finally eaten by the slimy enemy.

 
 
 
 
 
Fun game! One of Tom Wham's best...
January 07, 2001

This game is a blast to play. Due to the randomizing weapon effects, it leads to a fun game of experimenting along with strategizing, and decent replayability. One can suffer from no-win situations if the wrong chit pulls come up.

This is arguably the best game that Tom Wham has produced, and he produced many of them (The Great Khan game is another). It has his trademarks of silliness and randomness, but with a good dose of strategy.

Highly recommended.

 
 
 
 
 
Now look what you've done!!
September 19, 1999

"Hey, Sparks! Watch out! Theyre comin outta the wardroom!"

"Oh, man! The Znutar is crawling with them! Wheres Captain Yid and the Robot?"

"Theyre with Smodum trying to contain an attack back in the science lab."

"Were running out of options with these things! Here, try this fire extinguisher on it before it gets any bigger."

"Nope. Another dud. Boy I sure could use a can of Zgwortz right now. Hey! I wonder . . . ?"

AGTFOS is a wild and woolly romp through all stereotypical B-type science fiction movies rolled into one. This, plus the riotous cartoony atmosphere created by Tom Wham meshes well to produce a truly fun game.

One player controls the ever increasing Green Things, while the other player maneuvers the crew of Snudalians, Smbalites, Frathms, and Redundans throughout the starship Znutar in an effort to remove them. The sequence of play is Grow (for Greenies) or Grab Weapons (for crew), then Move, then Attack. Even though the strategy is straightforward in every game, each play is far from similar. The only way the crew player can successfully control (hopefully) the Greenies is to attack them with different items on the ship. These range from stun pistols to pool sticks, and with the effects of each item ranging from 4 dice to kill (good) to grow or fragment (bad), the results are always a surprise for both players! The crew attacks with an average of two dice, but can gang together. This isnt much of a problem early on against eggs or babies, but stopping a crowd of adult Greenies (which have a defense of 16!) is an awesome task.

This game has all of the advantages of any lighthearted two player game you currently enjoy, but with the added bonus of being unpredictable and different every time you play it. What it lacks in depth it definitely makes up for in fun and replayability.


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