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Power GridEnglish language edition of Funkenschlag
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Product Description
This is the new and improved (rules and graphics!) Funkenschlag from Friedemann Friese. Players compete to build the best network of power lines and stations, choosing which cities to supply and what sources of power to use.
Product Awards
Advanced Strategy Game Nominee, 2005
Recommended, 2005
Best Strategy Game Nominee, 2004
Product Information
Designer(s):
Friedemann Friese Publisher(s):
Rio Grande Games ,2F Spiele Artist(s):
Maura Kalusky Year: 2004
Players: 2 - 6
Time: 120 minutes
Ages: 12 and up
Weight: 1,305 grams
All-Time Sales Rank: #21
Customer Favorites Rank: #142
Contents:
- 1 two-sided gameboard (Germany / USA)
- 132 wooden houses
- 84 wooden tokens
- money
- 5 summary cards
- 43 power plant cards
Power Grid: the Stock Companies Out of Stock
Spielbox 2014 Issue #1 English language edition Out of Stock
Power Grid: Australia & Indian Subcontinent Out of Stock
Spielbox 2013 issue 1 English language edition Out of Stock
Power Grid: Europe/United Kingdom & Ireland Out of Stock
Power Grid: Québec / Baden-Württemberg Out of Stock
Power Grid: The Robots Out of Stock
Power Grid: Brazil / Spain & Portugal English language edition Out of Stock
Power Grid: China/Korea Expansion English language edition of Funkenschlag: China/Korea Out of Stock
Power Grid: Benelux/Central Europe English language edition of Funkenschlag: Benelux/Zentraleuropa Out of Stock
Power Grid: The New Power Plant Cards card expansion 1 Out of Stock
Power Grid: Italy/France Out of Stock
Power Grid Deluxe: Europe/North America English version of Funkenschlag Deluxe Out of Stock
Product Reviews
Average Rating: 4.4 in 22 reviews
Power Grid makes the seemingly dull world of electricity and power feel energizing. There is a heavy reliance on math, and it may be good to have a calculator handy in case you can't do the sums in your head that fast, but there are many things to occupy your mind with this game. Deciding which plants to invest in, which to keep, how best to maximize your energy resources, and which cities you can power and win are key. It is all in the timing and the placement with this game and the more people you play with the more challenging it gets.
The game comes with a double-sided map (USA on one side and Germany on the other). With other power plant expansion decks and additional country maps available, you will never grow weary of this game. It has an extremely understated box design, with a truly scientific yet satisfied looking professional who is simply twisting a knob to power his plant. The inside of the box continues with this stark design, but don't let it fool you. There is a lot of strategy and ingenious game design packed inside this power-cell game.
The game play is addicting and the game itself is almost always at the top of all the gamer "best" lists. Don't judge this book by its cover, Power Grid packs a wallop.
I love this game. I've been playing it almost non-stop.
Me and my friends play with one additional rule that isn't in the rule book though: We add an additional cost of 10 euros for the third city, 20 for the fourth, 30 for the fifth, ect. This stops people from rushing to the target number of cities as soon as they can power more then any other player that turn.
Without going into the rules, Power Grid is a great game that requires thought, planning, and no small amount of cunning.
I'm not sure about some of the comments here... there is no race to buy power plants because you are only allowed 3 max. You really need to plan ahead to be able to power as many cities as possible.
You constantly have to make difficult choices... if you buy a power plant and free up a space in the market, you give your opponents the opportunity to buy a BETTER plant. If someone raises the bid on a plant, do you raise? Will you have enough money to buy the fuel you will need? Should you over buy fuel to drive up the price for others, even though you may end up paying more the next time you buy?
There are so many tactics and strategies that the game never gets old.
The only downside is that the rules are badly written, making the game seem more complicated than it is. You can download a rules summary and player-aid at www.boadgamegeek.com.
You need this game.
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