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A ship loaded with treasures has capsized in the river. The treasure crates are floating near a waterfall and must be pushed carefully because if a crate goes down the falls, the other players score the points.
- 1 game apparatus
- 1 plastic bank
- 1 tree trunk
- 42 water chips
- 16 large
- 26 small
- 13 treasure chests in 4 colors
- 1 die
Average Rating: 4 in 1 review
Children's games are a different breed. They need to be short and visually pleasing (given the demands of a very tough crowd of 5 year old critics) while still providing something in the way of an interesting game. And let me tell you, designing an entertaining game that plays in less than 10 minutes is not nearly as easy as it sounds. But Flusspiraten, like Galloping Pigs before it, succeeds very nicely.
The ship has capsized spilling all its treasure into the river! The seething rapids are too violent to swim in, so the treasure will have to be caught as it falls over the waterfall.
The box is small, which won't prepare you for what is inside: the WATERFALL! The game is actually set up inside the box: first a plastic ledge goes on on side of the box, then the surface of the river (a small plastic ramp) is placed so that it rests on the plastic ledge inside the box and juts slightly over the other side of the box leaning slightly upwards (yes, yes, I know, rivers can't flow upstream and then fall off a cliff -- why bother me with these trivial details? ;) Then a wooden plank is lays horizontally on the surface, and the surface is covered with frother rapids: small plastic disks that come in two sizes. Then 13 colored cubes are placed randomly on the plastic disks -- sorry! I means 13 treasure chests get tossed into the river, and players try and catch as much falling treasure as they can!
On your turn, you roll a customized die and carry out the results. The luckier among you will roll an 'X' entitling that player to sit out that turn, but most of the time a player will roll a 1, 2, or 3, requiring him to add 1, 2, or 3, disks to the seething raging river. The player pulls the wooden tree piece back to the plastic ledge, places the disks against the tree, then slides the tree forward till it hits the banks of the river. The disks of course are pushing against each other and changing positions, and whatever treasure comes over the waterfall goes to the PREVIOUS player. That's right -- previous. Which means on your turn, you are trying to prevent any treasure from going over, but also trying to get it as close to the edge of the waterfall as possible in order to force the next player to push it off for you!
This game is great fun as player try and add the disks in such a way as to sacrifice little and try and gain much. It is a simple game, well suited to children (one of its biggest fans is 4-year old Kimmy Kay!) with a simple, well though visual presentation, short gameplay, and fun results. It may even appeal to the gamer crowd that enjoys filler like Loopin Louie. Simple, fun, inexpensive. One of the better children's games I've had chance to play.