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List Price: $19.99
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LetterFlip is the head-to-head word game where players use clever deduction and a little luck in a quest to reveal secret words.
Players take turns searching for the letters that make up their own secret words. As letters are revealed the secret word comes into focus. Be the first to reveal all your secret words and win!
LetterFlip is quick and easy to learn for all ages and levels. Discover the fun of LetterFlip!
Out of the Box Publishing
Time: 20 - 30 minutes
Ages: 10 and up
Est. time to learn: 5-10 minutes
Weight: 551 grams
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.
- 2 Letterflippers
- 150 double-sided cards
- 1 card tray
Average Rating: 2.5 in 2 reviews
When I first got married, I still played a lot of computer games, something I do very little of now. My wife couldn't understand how I could spend so much time in front of a computer screen, and said so often. Then I downloaded a game called TextTwist, and she was hooked. TextTwist was basically a game where one finds the anagrams of six or seven letter words. Letterflip (Out of the Box Games, 2004 -- Ruddell Designs), reminded me of a mix between Hangman and TextTwist.
For my wife and me, it was a good combination. In fact, she found that many of her friends enjoyed playing the game, and it was even a good tool for teaching English. There are several people who have found the game boring, but they are the same type of folk who dislike Hangman. Letterflip is a nice, short, two-player game that works really well for people who enjoy word games.
Each player is given a flip board that contains the entire English alphabet, with a slot in the side to stick in a Letterflip card. Each card contains a three letter word, four letter word, five letter word, and six letter word. The card is placed so that the three letter word is showing through a small window. The game is then ready to begin, starting with one of the players.
On a player's turn, they can either guess a letter in their opponent's word, guess the word itself, or guess the location of a letter in that word (if they already know all the letters.) When guessing a letter, if the other player replies in the negative, the guesser simply pushes that letter down on their card, and the other player takes their turn. If the player's guess is correct, however, the other player must tell them how many times the letter occurs in their word. The guessing player pulls a tab out of the letter that shows stars -- far enough to recall how many of that letter is in the opponent's word. The correct guesser then gets another turn.
When guessing a word, if a player is incorrect, play passes to the other player. If correct, the player flips all their letters up, pushes their tabs in, and prepares for the next word. The opponent moves their card so that the next word is showing (four letter word after three, etc.) The correctly guessing player gets another guess.
When guessing the position of a letter in a word, they get another turn if correct, and end their turn if incorrect. The game continues until one player has guessed all four words on the opponent's card, at which point they are declared the winner!
Some comments on the game...
- Components: The trays themselves are good quality, with the letters made out of plastic -- the whole thing reminds me of the old Guess Who game, but of better quality. One problem was that the letters only were able to be pushed back up from underneath -- which was fine when finishing the end of a word, but if you pushed the wrong letter down by accident, could be a pain. A "letter count" tile is included on the tray, with a tab that allows a player to keep track of what number letter word they are working on. The cards are small, but very readable, and fit very nicely into a small plastic insert that comes in the box. A little divider card is included for each side, so that players can recall which cards they've already used. Everything fits inside a small, sturdy box, and while there are no illustrations anywhere, I'm not sure they are needed.
- Rules: The rules booklet is four sturdy pages of full-colored formatting and are simple and detailed -- as detailed as you can get for a simplistic game that's in the OOTB lineup. The game is easy to teach and learn, and anyone who's played Hangman before will immediately catch on to how the game is played.
- Upwords: Ruddell Designs also designed Upwords, the box yells at us. And just as Upwords (in my opinion) is a more fun variant of Scrabble, so Letterflip is a more fun version of Hangman. In Hangman, one simply has to be a better guesser of letters. In Upwords, one has to quickly figure out how those letters go together, which is a bit more challenging (= fun).
- Variants: The letter cards have two sides, yellow and blue. The blue side is considerably harder, allowing players to play a more difficult game, or to allow one player to give a handicap to a less experienced player. The rules also suggest (and I do recommend) that younger children can play with only the three and four letter words.
- Words: Speaking of the number of letters in a word, the game is fair when playing with the three and four letter words, but it's at its best when the five and six letter words are chosen. At this point, some serious unscrambling (especially with the blue cards) must be done in one's head. For some people, this is a downside to the game, but for my wife (especially) and me, this was the best part - reminiscent of TextTwist.
- Fun Factor: OK, we're not kidding anyone here -- those who don't like word games aren't going to be bowled over with this one, it's simply another word game. Is it a fun word game for those who like puzzles and something that can work well when traveling, etc.? The answer to that is a resounding yes, and I think that puzzle lovers will be pleased with the game (though some might find it too simple or easy). But if you don't like word games, then Letterflip isn't going to change your mind.
I'm glad that I have Letterflip, as it's an enjoyable two-player game that my wife enjoys. As someone who enjoys puzzles and letter games from magazines such as GAMES, I also have a good time with the game. Many of my gaming friends thought it a bit blasé, since there's no theme, and nothing other than words. Your decision to purchase it really hinges on whether you are interested in a short, fun letter-guessing game. For simplistic two-player word games, this is an excellent choice.
"Real men play board games."
Designer: Rudell Designs
Publisher: Out of the Box
2 Players, 20 minutes
Review by: Greg J. Schloesser
Before I discovered European-style games, my wife and I played TONS of Scrabble and our preferred game, Upwords. Now, I am not a word game expert, but my wife is darned close. Still, after playing Upwords probably one-hundred times or more, I did get quite proficient at that game. So, when I heard that Letter Flip was designed by the same group that invented Upwords, I was keenly interested.
Sadly, Letter Flip is little more than a fancy version of Hangman. Players take turns guessing letters, with the goal of correctly guessing four words listed on their opponent’s card. There is little strategy or clever maneuvers here … it is all guesswork. The result is succinctly unsatisfying.
Each player receives a nifty plastic tray, which contains 26 flip-up letters. Each letter has an insert that can be lifted to indicate whether that letter appears 1 – 4 times in an opponent’s word. There is also a slot into which a word card can be slid, allowing the word to be seen by the player but not his opponent. There are four words per card, containing 3, 4, 5 and 6 letters respectively.
Players lift all of their letters and slide a word a card into their tray. Each turn, a player may guess a letter, the word, or the position of a known letter within the opponent’s word. This last option, however, can only be exercised if a player has successfully guessed all letters in the opponent’s word, but is unsure of their order.
If a player correctly guesses a letter, the opponent must state how often that letter appears in his word. The player lifts the insert on that letter to properly indicate this number. He may continue guessing letters, or even the word, as long as he correctly identifies a letter. If he guesses incorrectly, that letter is flipped down and play passes to his opponent.
When a word is correctly guessed, the opponent slides his card to the next word, the player flips-up all of his letters, and play continues as above. The game ends when one player successfully guesses all four of his opponent’s words.
Notice I used the word “guess” quite a bit in the above description. That’s because guesswork dominates play. Sure, one’s knowledge of words and the ability to unscramble letters is helpful, but to get to that point requires accurate guesswork and little else. This may satisfy some, but I want more than this from word games. When I have a craving to play with words, I’ll stick with other titles, of which the design team’s previous effort is one of the best.