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from 5 customer reviews
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The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.
In Runebound, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Wherever you go, adventure awaits you -- and because the game changes each time you play it, you'll never have the same adventure twice.
- 12 hero cards
- 72 adventure cards
- 84 market cards
- 50 gold counters
- 12 hero counters
- 6 plastic stands
- 60 wound counters
- 42 exhaustion counters
- 50 adventure counters
- 60 experience counters
- 6 undefeated adventure counters
- 5 movement dice
- 1 20-sided die
- 1 map board
- 1 rules sheet
Average Rating: 4.2 in 5 reviews
I think this game was very well done. In terms of the detail put in to make it more realistic and fun. The only long board games i like to play are fantasy ones, and this game length works perfectly. The combat it really a mix of D&D and Magic the Gathering, (which I like). In all i think this is one of the best fantasy board games I have ever played. Thank you.
Runebound is a fun, challenging, and well done adventure game. The components are first rate, rules clear and easy to grasp (though combat needs some attention to how it is done a few times but is really very easy), and it is open to all sorts of possibilities to further your gameplay.
There is a problem with the first player getting an advantage, so we have used the advanced rule which reduces the movement dice rolled on the first turn. Seems to help from what I have seen. The advanced rules BTW can be downloaded on Fantasy Flight's website. There are other very good suggestions as well on the Boardgamegeek website to enhance your gameplay, and perhaps improve on what is already a very good game.
The games I have played have been pretty close. I myself have had the bad experience of failing a challenge, getting knocked out, and losing 3-4 experince points, and money quite early in TWO games. I was able to work my way back into the fight and came close to winning one game, and felt ready to challenge the red cards in the other. In no way was I disappointed or feeling like I was out of the game.
The events add great variety to each game, the challenges are ever changing, and with so much more options, it has really set the game apart from Talisman which it seems to get compared to. Talisman it ain't, and thankfully so!!
I recommend the game to anyone who enjoys playing a game of adventure. It offers a nice break from the strategy and Euro style games.
Very glad I ordered this game!
Since the 1980's the large and devoted Talisman following has been looking for a replacement for the classic game, but none has yet emerged. Personally, I've been looking for a replacement since selling my complete 2nd edition on Ebay for over $500. (Such collections are almost impossible to find now, and fetch top dollar if they are available). With Runebound I believe we finally have Talisman for the next generation.
First, the (minor) criticisms:
1. Play balance. Certain items greatly unbalance the game and house rules may be necessary to deal with them. Fortunately this game is perfect for house rules and variations, and some are already on the Web at sites such BoardGameGeek. The advanced rules provide some interesting variety as well
2. Once someone gets the lead (usually the person that moves first), they can be difficult to catch.
3. Movement. While the movement dice and mechanic are very clever, it is a little clunky and can slow down the game. I think this might have been better addressed with a 6-sided die and penalties to move into certain terrain. Kudos for creativity though.
4. Repetition. After perhaps a dozen or so plays the games can start to seem the same. Future expansions are necessary and are already in the works.
Of course, Talisman also suffered from many of the same problems and these were addressed over time both by the manufacturer and by the gaming community. None of these detracted by the tremendous enjoyment the game provided.
Now for just some of the pluses:
1. Game components: Great quality, especially the game cards, which remind one of Magic cards (and many can be tapped during the game just Magic cards).
2. Encounters: Giving players the choice of difficulty of encounters using color-coding is a great idea. Also you are never exactly sure when the game will end since there are 2 ways to win and you can never be sure when the final battle will be fought (unlike Talisman when the first player to the center won, unless you used the alternate endings).
3. Combat: The combat mechanic is more involved than Talisman and also incorporates elements of D & D and Magic. Players have more control over combat without being bogged down in details. WARNING: Player vs player combat rules need to be tweaked.
4. Expandability: This is where Runebound shines. This game was made for expansions and house rules. You are only limited by your imagination.
Overall, this game combines many of the best elements of Talisman, Magic, and Dungeons and Dragons into a game system that can provide many hours of gaming enjoyment. This game was much anticipated and lives up to expectations. I expect it to be a big hit for Fantasy Flight Games and a very popular game with the Talisman and RPG crowd for years to come. Highly recommended.
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