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from 6 customer reviews
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Mixing money and word skills may not sound like a good idea, but BuyWord does a tremendous job of it, allowing players to buy letters for a cost and then attempting to make a profit with the words they create in this 2005 GAMES Magazine Game of the Year winner.. Players must attempt to only take letters with which they can make long words and do their best to make the largest amount of money. A great game for both puzzle and game enthusiasts, BuyWord allows players to use their word skills in a game that is both challenging and fun.
Note: If your game is missing the 4 price sheets, please download a copy of the Buyword Price Chart and Tile Distribution Card
Face 2 Face Games
Players: 1 - 4
Time: 30 or more minutes
Ages: 8 and up
Weight: 582 grams
All-Time Sales Rank: #49
Language Requirements: Manufacturer's rules are printed in English. Game components are printed in English. This is a domestic item.
- 108 wooden letter tiles
- 9 wooden wild tiles
- 1 velvet bag
- 1 special die
- 4 price sheets
- 1 rulebook
- BuyWord cash
Average Rating: 3.9 in 6 reviews
This is a great game for people who want a fresh new Scrabble type game. The first time i played, I hated it. I thought it was too hard to make any profit. But now I love it, and i am wanting to play nearly every night.
It's like investing, you see the letters and if you think you can make more money than you pay for them, then you buy them. Then you work on a word as you get more tiles, and then sell your words.
The difference between BuyWord and Scabble, is the lack of multiplying squares. In scrabble I usually beat my mum, because it's not necessary to create long words, you can still get big points by putting your word in a high scoring position. My mum is less tactical than me. But she is a better wordsmith than me, so she beats me in buyword more often than not.
She still is not as tactical as me in BuyWord, cause she nearly always buys her letters, and always wants to roll 5, and i prefer a lower amount of tiles because they cost less so i never reject them. You can also choose how many tiles to be picked, and force you opposition to have a go before the end of the round (if they have more than 8 tiles, they must play a word).
Highly recommended, but not for kids.
I don't write many reviews on this site, but after playing this game at GenCon (2004) I became quickly addicted and want to get the word out: this is an AMAZING game, every bit as good as Scrabble or Boggle, and it deserves to become an enduring family classic.
I'm fond of the 'draft' variant, but however you play it, the gameplay is simple and fast: spend money to draft tiles, then meld them to earn money by making bigger words. But because it's a never-before-printed design by the late, great Sid Sackson, everything is as perfectly calibrated as a fine watch. It took us three minutes to learn the rules, and then we couldn't stop playing.
If you don't like word games, you won't like this, of course. Me, I love them, and I plan to buy multiple copies of BuyWord to give to like-minded friends.
BuyWord is a word game from master designer Sid Sackson, yet it struggled to get published due to a very crowded field largely dominated by games like Scrabble and Boggle. When it finally appeared in 2004, a couple of years after Sackson's death, it went on to win Games Magazine Game of the Year award in 2005, and many consider it a "modern classic in the making". Its 2011 release in a deluxe edition should be welcome news.
Let's be honest that the genre of word games isn't everybody's cup of tea. But this one is different, because it introduces a simple economy to the game. The letter tiles in the game have dots on them, and the amount of dots in a collection of tiles will determine its buying and selling price. Players first must buy tiles, and then try to sell them at a profit ideally by making large words with lots of dots.
The economic element that Sackson has incorporated presents an interesting twist on the traditional point-scoring model associated with most word games, and works really well. It avoids some of the pitfalls associated with Scrabble, which can reward players for knowledge of obscure short words. The game is also very accessible for non-gamers, and has a very broad appeal. It also works outstandingly as a solitaire challenge. In BuyWord, Sid Sackson has produced a word game that deserves to be a modern classic among word games.
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